# LVL 502 - Crazy Christmas Crossing II.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 50 numLemmings = 20 numToRescue = 20 timeLimitSeconds = 120 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 1 numMiners = 1 numDiggers = 1 xPosCenter = 320 yPosCenter = 160 style = snow maxFallDistance = 126 width = 800 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 13, 108, 0, 0, 0 object_1 = 1, 185, 36, 0, 0, 0 object_2 = 1, 369, 36, 0, 0, 0 object_3 = 1, 564, 108, 0, 0, 0 object_4 = 0, 332, 236, 0, 0, 0 object_5 = 5, 141, -12, 4, 1, 0 object_6 = 5, 397, -12, 4, 1, 0 object_7 = 5, 269, -12, 4, 1, 0 object_8 = 9, 533, 0, 4, 0, 0 object_9 = 9, 533, 48, 4, 0, 0 object_10 = 4, 117, 62, 8, 0, 0 object_11 = 4, 117, -2, 8, 0, 0 object_12 = 4, 301, 62, 8, 0, 0 object_13 = 4, 301, -2, 8, 0, 0 object_14 = 3, 485, 62, 8, 0, 0 object_15 = 3, 485, -2, 8, 0, 0 object_16 = 3, 687, 134, 8, 0, 0 object_17 = 3, 744, 134, 8, 0, 0 object_18 = 3, 687, 67, 8, 0, 0 object_19 = 3, 745, 67, 8, 0, 0 object_20 = 3, 687, -1, 8, 0, 0 object_21 = 3, 745, 0, 8, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 24, 501, 300, 0 terrain_1 = 0, 117, 108, 0 terrain_2 = 0, 285, 108, 0 terrain_3 = 0, -51, 212, 0 terrain_4 = 0, 85, 110, 4 terrain_5 = 0, 325, 110, 4 terrain_6 = 0, -51, 180, 4 terrain_7 = 29, 69, 150, 2 terrain_8 = 29, 69, 118, 2 terrain_9 = 29, 117, 78, 0 terrain_10 = 29, 165, 78, 2 terrain_11 = 29, 213, 78, 2 terrain_12 = 29, 261, 78, 2 terrain_13 = 29, 309, 78, 2 terrain_14 = 29, 357, 78, 2 terrain_15 = 29, 117, 30, 0 terrain_16 = 29, 29, 150, 2 terrain_17 = 29, 69, 86, 2 terrain_18 = 29, -3, 150, 2 terrain_19 = 29, 301, 78, 0 terrain_20 = 29, 301, 30, 0 terrain_21 = 29, 405, 78, 2 terrain_22 = 29, 453, 78, 2 terrain_23 = 29, 501, 78, 2 terrain_24 = 29, 485, 78, 0 terrain_25 = 29, 485, 30, 0 terrain_26 = 24, 173, 300, 0 terrain_27 = 24, 429, 300, 0 terrain_28 = 24, 365, 300, 0 terrain_29 = 24, 293, 300, 0 terrain_30 = 24, 221, 300, 0 terrain_31 = 29, 117, -18, 0 terrain_32 = 29, 301, -18, 0 terrain_33 = 29, 485, -18, 0 terrain_34 = 24, 509, 196, 0 terrain_35 = 24, 581, 196, 0 terrain_36 = 29, 533, 78, 2 terrain_37 = 29, 533, 126, 2 terrain_38 = 29, 533, 150, 2 terrain_39 = 29, 581, 150, 2 terrain_40 = 29, 629, 150, 2 terrain_41 = 29, 645, 150, 2 terrain_42 = 15, 685, 198, 0 terrain_43 = 15, 685, 70, 0 terrain_44 = 15, 685, -2, 0 terrain_45 = 4, 509, 206, 4 terrain_46 = 4, 589, 222, 4 terrain_47 = 0, 685, 218, 0 terrain_48 = 0, 685, 146, 0 terrain_49 = 0, 685, -54, 0 terrain_50 = 0, 685, 18, 0 terrain_51 = 0, 685, 82, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 301, -24, 48, 150 steel_1 = 117, -24, 48, 150 steel_2 = 485, -24, 48, 150 #Name and author name = Crazy Christmas Crossing II # NeoLemmix Editor Data