# LVL 519 - A Small Colossus.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 1 numLemmings = 10 numToRescue = 9 timeLimitSeconds = 120 numClimbers = 10 numFloaters = 0 numBombers = 1 numBlockers = 0 numBuilders = 3 numBashers = 2 numMiners = 0 numDiggers = 0 xPosCenter = 320 yPosCenter = 160 style = pillar maxFallDistance = 126 width = 1290 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 1076, 246, 0, 0, 0 object_1 = 6, 1076, 230, 0, 0, 0 object_2 = 1, 140, 182, 0, 0, 0 object_3 = 5, 984, 288, 4, 0, 0 object_4 = 3, 232, 94, 8, 0, 0 object_5 = 3, 692, 92, 8, 0, 0 object_6 = 4, 325, 94, 8, 0, 0 object_7 = 4, 789, 94, 8, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 57, 517, 128, 0 terrain_1 = 54, 529, 128, 0 terrain_2 = 54, 545, 176, 0 terrain_3 = 57, 501, 176, 0 terrain_4 = 47, 507, 248, 4 terrain_5 = 47, 507, 264, 0 terrain_6 = 38, 920, 280, 0 terrain_7 = 38, 752, 280, 0 terrain_8 = 38, 668, 280, 0 terrain_9 = 38, 584, 280, 0 terrain_10 = 38, 836, 280, 0 terrain_11 = 38, 1084, 280, 0 terrain_12 = 14, 940, 216, 0 terrain_13 = 14, 880, 216, 0 terrain_14 = 14, 940, 192, 0 terrain_15 = 1, 695, 176, 0 terrain_16 = 1, 767, 176, 0 terrain_17 = 2, 669, 122, 0 terrain_18 = 38, 500, 280, 0 terrain_19 = 38, 416, 280, 0 terrain_20 = 38, 332, 280, 0 terrain_21 = 1, 231, 176, 0 terrain_22 = 1, 303, 176, 0 terrain_23 = 2, 205, 122, 0 terrain_24 = 27, 323, 232, 0 terrain_25 = 27, 231, 232, 0 terrain_26 = 38, 248, 280, 0 terrain_27 = 38, 164, 280, 0 terrain_28 = 27, 695, 232, 0 terrain_29 = 27, 787, 232, 0 terrain_30 = 49, 323, 156, 0 terrain_31 = 49, 231, 156, 0 terrain_32 = 1, 565, 152, 0 terrain_33 = 26, 425, 108, 0 terrain_34 = 26, 545, 108, 0 terrain_35 = 38, 332, 280, 0 terrain_36 = 38, 668, 280, 0 terrain_37 = 38, 752, 280, 0 terrain_38 = 49, 695, 156, 0 terrain_39 = 49, 787, 156, 0 terrain_40 = 27, 277, 124, 0 terrain_41 = 27, 741, 124, 0 terrain_42 = 1, 445, 152, 0 terrain_43 = 57, 533, 224, 0 terrain_44 = 57, 517, 200, 0 terrain_45 = 54, 513, 224, 0 terrain_46 = 54, 529, 200, 0 terrain_47 = 54, 513, 152, 0 terrain_48 = 57, 533, 152, 0 terrain_49 = 1, 933, -24, 0 terrain_50 = 7, 907, 104, 0 terrain_51 = 7, 1051, 104, 0 terrain_52 = 2, 979, 34, 0 terrain_53 = 2, 1123, 34, 0 terrain_54 = 1, 1221, 104, 0 terrain_55 = 1, 1221, 200, 0 terrain_56 = 30, -2, 292, 0 terrain_57 = 29, -2, 264, 0 terrain_58 = 30, -2, 236, 0 terrain_59 = 30, -2, 180, 0 terrain_60 = 29, -2, 208, 0 terrain_61 = 29, -2, 0, 0 terrain_62 = 29, -2, 56, 0 terrain_63 = 29, -2, 112, 0 terrain_64 = 30, -2, 84, 0 terrain_65 = 30, -2, 28, 0 terrain_66 = 40, 14, 156, 0 terrain_67 = 40, 14, 140, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 323, 232, 48, 48 steel_1 = 231, 232, 48, 48 steel_2 = 695, 232, 48, 48 steel_3 = 787, 232, 48, 48 steel_4 = 787, 156, 48, 28 steel_5 = 695, 156, 48, 28 steel_6 = 323, 156, 48, 28 steel_7 = 231, 156, 48, 28 steel_8 = 741, 124, 48, 48 steel_9 = 277, 124, 48, 48 #Name and author name = A Small Colossus # NeoLemmix Editor Data