# LVL 620 - A task for blockers and bombers.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 50 numLemmings = 50 numToRescue = 48 timeLimitSeconds = 300 numClimbers = 1 numFloaters = 1 numBombers = 0 numBlockers = 1 numBuilders = 3 numBashers = 2 numMiners = 0 numDiggers = 1 xPosCenter = 730 yPosCenter = 160 style = fire maxFallDistance = 126 width = 1550 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 952, 154, 4, 0, 0 object_1 = 1, 472, 48, 0, 0, 0 object_2 = 10, 568, 40, 0, 0, 0 object_3 = 6, 952, 106, 4, 0, 0 object_4 = 3, 877, 143, 8, 0, 0 object_5 = 3, 877, 167, 8, 0, 0 object_6 = 3, 877, 211, 8, 0, 0 object_7 = 3, 877, 116, 8, 0, 0 object_8 = 3, 877, 70, 8, 0, 0 object_9 = 3, 710, 120, 8, 0, 0 object_10 = 3, 743, 120, 8, 0, 0 object_11 = 7, 841, 151, 4, 0, 0 object_12 = 7, 781, 151, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 2, 360, 112, 0 terrain_1 = 2, 410, 112, 0 terrain_2 = 2, 360, 184, 0 terrain_3 = 2, 410, 184, 0 terrain_4 = 2, 460, 184, 0 terrain_5 = 2, 510, 184, 0 terrain_6 = 2, 560, 184, 0 terrain_7 = 2, 610, 184, 0 terrain_8 = 2, 660, 184, 0 terrain_9 = 2, 710, 184, 0 terrain_10 = 2, 760, 184, 0 terrain_11 = 2, 810, 184, 0 terrain_12 = 2, 860, 184, 0 terrain_13 = 2, 910, 184, 0 terrain_14 = 2, 960, 184, 0 terrain_15 = 2, 1010, 184, 0 terrain_16 = 2, 1060, 184, 0 terrain_17 = 2, 710, 112, 0 terrain_18 = 1, 710, 160, 2 terrain_19 = 24, 448, 136, 0 terrain_20 = 24, 526, 136, 0 terrain_21 = 24, 604, 136, 0 terrain_22 = 24, 632, 136, 8 terrain_23 = 10, 360, 214, 8 terrain_24 = 10, 470, 216, 8 terrain_25 = 10, 552, 216, 8 terrain_26 = 10, 672, 214, 8 terrain_27 = 10, 750, 217, 8 terrain_28 = 10, 838, 208, 8 terrain_29 = 10, 932, 220, 8 terrain_30 = 1, 760, 112, 8 terrain_31 = 1, 760, 136, 8 terrain_32 = 4, 744, 64, 8 terrain_33 = 4, 744, 16, 8 terrain_34 = 4, 744, -16, 8 terrain_35 = 4, 394, 64, 8 terrain_36 = 4, 394, 16, 8 terrain_37 = 4, 394, -16, 8 terrain_38 = 1, 1060, 184, 2 terrain_39 = 1, 1010, 184, 2 terrain_40 = 1, 960, 184, 2 terrain_41 = 1, 910, 184, 2 terrain_42 = 23, 896, 106, 0 terrain_43 = 16, 350, -90, 0 terrain_44 = 16, 414, -90, 0 terrain_45 = 17, 492, -90, 0 terrain_46 = 16, 552, -90, 0 terrain_47 = 10, 596, -36, 4 terrain_48 = 10, 748, -28, 4 terrain_49 = 10, 756, -38, 12 terrain_50 = 10, 758, -38, 12 terrain_51 = 10, 764, -42, 12 terrain_52 = 16, 884, -88, 12 terrain_53 = 16, 942, -76, 12 terrain_54 = 17, 984, -64, 12 terrain_55 = 18, 1014, -82, 12 terrain_56 = 16, 1004, -86, 4 terrain_57 = 16, 1054, -82, 12 terrain_58 = 6, 884, 60, 12 terrain_59 = 5, 878, 68, 4 terrain_60 = 4, 890, 20, 0 terrain_61 = 4, 890, 4, 8 terrain_62 = 12, 166, 286, 0 terrain_63 = 12, 160, 236, 0 terrain_64 = 12, 176, 186, 0 terrain_65 = 14, 126, 186, 0 terrain_66 = 14, 98, 214, 0 terrain_67 = 15, 108, 242, 0 terrain_68 = 12, 116, 292, 0 terrain_69 = 16, 66, 218, 8 terrain_70 = 16, 32, 260, 8 terrain_71 = 17, 8, 274, 8 terrain_72 = 12, 1368, 280, 8 terrain_73 = 12, 1372, 230, 8 terrain_74 = 14, 1352, 180, 8 terrain_75 = 13, 1402, 180, 8 terrain_76 = 13, 1372, 152, 8 terrain_77 = 14, 1422, 208, 8 terrain_78 = 13, 1434, 258, 8 terrain_79 = 12, 1418, 308, 8 terrain_80 = 16, 1392, 232, 8 terrain_81 = 18, 1424, 242, 8 terrain_82 = 18, 1386, 202, 8 terrain_83 = 17, 1432, 232, 8 terrain_84 = 16, 1374, 182, 8 terrain_85 = 9, 1374, 162, 8 terrain_86 = 9, 1392, 170, 8 terrain_87 = 9, 1378, 154, 8 terrain_88 = 9, 1372, 128, 8 terrain_89 = 9, 96, 208, 8 terrain_90 = 19, 728, 56, 8 terrain_91 = 19, 730, 56, 8 terrain_92 = 0, 722, 44, 8 terrain_93 = 0, 722, 82, 8 terrain_94 = 0, 746, 44, 8 terrain_95 = 0, 746, 82, 8 terrain_96 = 19, 768, 56, 8 terrain_97 = 19, 770, 56, 8 terrain_98 = 0, 738, 44, 0 terrain_99 = 0, 738, 82, 0 terrain_100 = 19, 746, 56, 0 terrain_101 = 19, 744, 56, 0 terrain_102 = 19, 770, 56, 0 terrain_103 = 19, 768, 56, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1368, 232, 96, 88 steel_1 = 1352, 200, 56, 32 steel_2 = 1368, 152, 40, 48 steel_3 = 1408, 184, 24, 48 steel_4 = 176, 184, 56, 56 steel_5 = 128, 208, 48, 32 steel_6 = 96, 240, 48, 24 steel_7 = 104, 264, 32, 32 steel_8 = 112, 296, 48, 24 steel_9 = 160, 240, 56, 80 #Name and author name = A task for blockers and bombers # NeoLemmix Editor Data