# LVL Per Aspera.ini # Edited with NeoLemmix Editor V1.26n-B # SuperLemmini level releaseRate = 50 numLemmings = 50 numToRescue = 49 timeLimitSeconds = 240 numClimbers = 1 numFloaters = 1 numBombers = 0 numBlockers = 0 numBuilders = 4 numBashers = 6 numMiners = 1 numDiggers = 0 xPosCenter = 1232 yPosCenter = 160 style = snow maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 924, 18, 0, 0, 0 object_1 = 3, 1100, 82, 8, 0, 0 object_2 = 3, 1100, 18, 8, 0, 0 object_3 = 3, 1100, 146, 8, 0, 0 object_4 = 3, 1276, 166, 8, 0, 0 object_5 = 0, 1196, 0, 4, 0, 0 object_6 = 3, 1276, 182, 8, 0, 0 object_7 = 5, 956, 298, 4, 0, 0 object_8 = 5, 1084, 298, 0, 0, 0 object_9 = 5, 1212, 298, 0, 0, 0 object_10 = 5, 1340, 298, 0, 0, 0 object_11 = 5, 1468, 298, 0, 0, 0 object_12 = 5, 1596, 298, 4, 0, 0 object_13 = 6, 1264, -13, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 24, 1254, 230, 0 terrain_1 = 24, 1184, 230, 0 terrain_2 = 24, 1402, 230, 0 terrain_3 = 0, 872, 142, 0 terrain_4 = 9, 854, 56, 0 terrain_5 = 15, 1100, 68, 0 terrain_6 = 16, 1100, 34, 0 terrain_7 = 23, 1164, 58, 0 terrain_8 = 26, 1316, 58, 0 terrain_9 = 23, 1236, 50, 0 terrain_10 = 26, 1378, 92, 0 terrain_11 = 24, 1094, 228, 0 terrain_12 = 24, 1004, 228, 0 terrain_13 = 4, 842, 152, 0 terrain_14 = 13, 1276, 184, 0 terrain_15 = 16, 1122, 188, 0 terrain_16 = 28, 1210, 130, 8 terrain_17 = 11, 1438, 148, 0 terrain_18 = 24, 1324, 230, 0 terrain_19 = 10, 1298, 160, 8 terrain_20 = 25, 1502, 202, 0 terrain_21 = 25, 1576, 158, 0 terrain_22 = 17, 1968, 84, 0 terrain_23 = 19, 1694, 266, 4 terrain_24 = 19, 1838, 260, 4 terrain_25 = 19, 1732, 134, 0 terrain_26 = 19, 1770, 222, 4 terrain_27 = 22, 1766, 278, 0 terrain_28 = 20, 1942, 264, 0 terrain_29 = 20, 1904, 260, 0 terrain_30 = 19, 1882, 230, 4 terrain_31 = 3, 1582, 100, 0 terrain_32 = 16, 1122, 178, 0 terrain_33 = 3, 1390, 102, 0 terrain_34 = 2, 1448, 100, 8 terrain_35 = 25, 1632, 130, 0 terrain_36 = 19, 1782, 168, 0 terrain_37 = 2, 1536, 98, 8 terrain_38 = 3, 1466, 102, 8 terrain_39 = 15, 1100, 118, 8 terrain_40 = 14, 1274, 168, 4 terrain_41 = 16, 1140, 198, 0 terrain_42 = 31, 1108, 208, 0 terrain_43 = 21, 1790, 214, 0 terrain_44 = 20, 1790, 174, 0 terrain_45 = 31, 1108, 236, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1108, 208, 48, 56 #Name and author name = someone must help us\! author = Matthias Witt