# LVL think Fast.ini # Edited with NeoLemmix Editor V1.26n-B # SuperLemmini level releaseRate = 1 numLemmings = 80 numToRescue = 79 timeLimitSeconds = 60 numClimbers = 2 numFloaters = 0 numBombers = 1 numBlockers = 5 numBuilders = 2 numBashers = 1 numMiners = 1 numDiggers = 1 xPosCenter = 1620 yPosCenter = 160 style = crystal maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 1808, 258, 4, 0, 0 object_1 = 9, 1504, 131070, 4, 0, 0 object_2 = 1, 1616, 96, 0, 0, 0 object_3 = 1, 1392, 96, 0, 0, 0 object_4 = 4, 1536, 112, 8, 0, 0 object_5 = 6, 1632, 290, 4, 0, 0 object_6 = 6, 1312, 288, 4, 0, 0 object_7 = 6, 1888, 288, 4, 0, 0 object_8 = 4, 1504, 112, 8, 0, 0 object_9 = 8, 1808, 242, 0, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 19, 1568, 50, 0 terrain_1 = 27, 1600, 178, 0 terrain_2 = 27, 1378, 178, 0 terrain_3 = 22, 1568, 176, 0 terrain_4 = 25, 1442, 206, 4 terrain_5 = 26, 1334, -76, 0 terrain_6 = 13, 1728, 178, 0 terrain_7 = 25, 1548, -64, 0 terrain_8 = 26, 1060, 84, 0 terrain_9 = 25, 1606, -60, 12 terrain_10 = 22, 1756, 286, 0 terrain_11 = 25, 1904, -4, 4 terrain_12 = 26, 1986, 204, 0 terrain_13 = 26, 1796, -28, 4 terrain_14 = 25, 1716, -76, 8 terrain_15 = 25, 1996, 240, 4 terrain_16 = 8, 1984, 200, 8 terrain_17 = 26, 1964, 98, 12 terrain_18 = 25, 2030, 128, 8 terrain_19 = 25, 1998, 34, 12 terrain_20 = 26, 1982, -30, 4 terrain_21 = 26, 2076, 238, 12 terrain_22 = 26, 1850, -80, 8 terrain_23 = 0, 1722, 184, 8 terrain_24 = 22, 1472, 176, 0 terrain_25 = 25, 1424, -94, 4 terrain_26 = 25, 1178, -84, 0 terrain_27 = 26, 1246, -68, 0 terrain_28 = 26, 1420, 264, 12 terrain_29 = 13, 1374, 146, 0 terrain_30 = 29, 1692, 178, 8 terrain_31 = 0, 1348, 144, 12 terrain_32 = 0, 1320, 138, 8 terrain_33 = 22, 1310, 138, 2 terrain_34 = 22, 1732, 180, 2 terrain_35 = 26, 1200, 228, 4 terrain_36 = 25, 1116, 134, 0 terrain_37 = 25, 1122, 28, 4 terrain_38 = 25, 1110, 232, 0 terrain_39 = 25, 1368, -90, 8 terrain_40 = 26, 1080, 238, 4 terrain_41 = 25, 1066, 90, 12 terrain_42 = 25, 1090, -60, 0 terrain_43 = 19, 1504, 96, 8 terrain_44 = 33, 1536, 176, 0 terrain_45 = 34, 1504, 76, 0 terrain_46 = 25, 1510, 216, 0 terrain_47 = 22, 1882, 286, 0 terrain_48 = 27, 1792, 288, 8 terrain_49 = 7, 1840, 282, 8 terrain_50 = 7, 1840, 264, 2 terrain_51 = 25, 1010, 204, 0 terrain_52 = 25, 2016, -42, 0 terrain_53 = 33, 1582, 176, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1536, 176, 100, 30 steel_1 = 1504, 72, 32, 32 #Name and author name = Think Fast\! author = Twig