# LVL 16 - Be Lem-Minded.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 20 numToRescue = 20 timeLimit = 2 numClimbers = 0 numFloaters = 5 numBombers = 5 numBlockers = 1 numBuilders = 3 numBashers = 2 numMiners = 2 numDiggers = 1 xPos = 1200 style = Brick # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1548, 0, 4, 0 object_1 = 9, 1571, 240, 4, 0 object_2 = 0, 1571, 208, 4, 0 object_3 = 5, 1562, 119, 0, 0 object_4 = 5, 1722, 119, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 53, 1802, 167, 0 terrain_1 = 53, 1754, 167, 0 terrain_2 = 53, 1610, 167, 0 terrain_3 = 53, 1562, 167, 0 terrain_4 = 0, 1562, 99, 8 terrain_5 = 0, 1690, 99, 8 terrain_6 = 0, 1818, 99, 8 terrain_7 = 0, 1878, 99, 2 terrain_8 = 10, 1786, 103, 0 terrain_9 = 11, 1562, 103, 0 terrain_10 = 13, 1706, 95, 0 terrain_11 = 12, 1642, 95, 0 terrain_12 = 39, 1795, 99, 0 terrain_13 = 39, 1667, 99, 0 terrain_14 = 37, 1731, 99, 0 terrain_15 = 39, 1539, 99, 0 terrain_16 = 37, 1603, 99, 0 terrain_17 = 52, 1534, 99, 0 terrain_18 = 52, 1850, 99, 0 terrain_19 = 33, 1768, 135, 0 terrain_20 = 33, 1768, 107, 0 terrain_21 = 33, 1620, 135, 0 terrain_22 = 33, 1620, 107, 0 terrain_23 = 39, 1539, 159, 0 terrain_24 = 37, 1603, 159, 0 terrain_25 = 39, 1667, 159, 0 terrain_26 = 39, 1795, 159, 0 terrain_27 = 37, 1731, 159, 0 terrain_28 = 52, 1534, 147, 0 terrain_29 = 52, 1850, 147, 0 terrain_30 = 6, 1490, 278, 0 terrain_31 = 6, 1554, 278, 0 terrain_32 = 52, 1334, 278, 0 terrain_33 = 6, 1426, 278, 0 terrain_34 = 6, 1746, 278, 0 terrain_35 = 6, 1682, 278, 0 terrain_36 = 6, 1618, 278, 0 terrain_37 = 52, 1810, 278, 0 terrain_38 = 40, 1642, 195, 0 terrain_39 = 41, 1706, 195, 0 terrain_40 = 33, 1694, 237, 0 terrain_41 = 33, 1694, 254, 8 terrain_42 = 30, 1700, 254, 8 terrain_43 = 30, 1700, 237, 8 terrain_44 = 30, 1688, 254, 8 terrain_45 = 30, 1688, 237, 8 terrain_46 = 6, 1362, 278, 0 terrain_47 = 26, 1362, 278, 0 terrain_48 = 26, 1426, 278, 0 terrain_49 = 26, 1490, 278, 0 terrain_50 = 26, 1618, 278, 0 terrain_51 = 26, 1682, 278, 0 terrain_52 = 26, 1746, 278, 0 terrain_53 = 46, 1392, 290, 0 terrain_54 = 46, 1520, 290, 0 terrain_55 = 46, 1608, 290, 0 terrain_56 = 46, 1672, 290, 0 terrain_57 = 46, 1736, 290, 0 terrain_58 = 46, 1456, 290, 0 terrain_59 = 20, 1428, 292, 0 terrain_60 = 20, 1492, 292, 0 terrain_61 = 20, 1644, 294, 4 terrain_62 = 20, 1708, 294, 4 terrain_63 = 52, 1566, 280, 0 terrain_64 = 20, 1770, 292, 0 terrain_65 = 20, 1370, 294, 4 terrain_66 = 26, 1554, 278, 0 terrain_67 = 53, 1658, 167, 0 terrain_68 = 53, 1706, 167, 0 terrain_69 = 33, 1684, 135, 0 terrain_70 = 33, 1704, 135, 0 terrain_71 = 34, 1684, 119, 0 terrain_72 = 34, 1704, 119, 0 terrain_73 = 33, 1694, 231, 0 terrain_74 = 30, 1700, 231, 8 terrain_75 = 30, 1688, 231, 8 #Steel # id, xpos, ypos, width, height steel_0 = 1810, 278, 28, 42 steel_1 = 1850, 99, 28, 96 steel_2 = 1534, 99, 28, 96 steel_3 = 1334, 278, 28, 42 steel_4 = 1562, 167, 288, 28 steel_5 = 1566, 290, 28, 30 #Name name = Be Lem-Minded