# LVL 130 Disturbance In The Matrix.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 1 numLemmings = 50 numToRescue = 50 timeLimitSeconds = 300 numClimbers = 3 numFloaters = 1 numBombers = 1 numBlockers = 1 numBuilders = 6 numBashers = 3 numMiners = 1 numDiggers = 1 xPosCenter = 1220 yPosCenter = 160 style = Epic maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 29, 1158, 114, 4, 0, 0 object_1 = 32, 926, 288, 4, 0, 0 object_2 = 32, 798, 288, 4, 0, 0 object_3 = 52, 518, 194, 4, 0, 0 object_4 = 45, 550, 106, 4, 0, 0 object_5 = 41, 1502, 280, 4, 0, 0 object_6 = 23, 1878, 288, 4, 0, 0 object_7 = 77, 2142, 28, 4, 0, 0 object_8 = 67, 2214, 156, 4, 0, 0 object_9 = 80, 2358, 156, 4, 0, 0 object_10 = 67, 2086, 156, 4, 0, 0 object_11 = 65, 2326, 226, 8, 0, 0 object_12 = 65, 2390, 226, 8, 0, 0 object_13 = 65, 2390, 290, 8, 0, 0 object_14 = 65, 2326, 290, 8, 0, 0 object_15 = 54, 2574, 232, 4, 0, 0 object_16 = 59, 2574, 216, 4, 0, 0 object_17 = 43, 2584, 96, 4, 1, 0 object_18 = 44, 2458, 4, 4, 0, 0 object_19 = 80, 1886, 156, 4, 0, 0 object_20 = 44, 1886, 236, 4, 0, 0 object_21 = 44, 1878, 100, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 465, 711, 231, 0 terrain_1 = 449, 783, 247, 8 terrain_2 = 400, 1031, 215, 8 terrain_3 = 361, 1079, 215, 8 terrain_4 = 336, 1099, 255, 8 terrain_5 = 279, 1175, 215, 8 terrain_6 = 279, 1079, 231, 8 terrain_7 = 279, 1143, 263, 8 terrain_8 = 279, 1159, 295, 8 terrain_9 = 314, 1207, 263, 8 terrain_10 = 314, 1207, 239, 8 terrain_11 = 314, 1143, 239, 8 terrain_12 = 228, 1231, 215, 0 terrain_13 = 227, 1231, 255, 0 terrain_14 = 227, 1295, 215, 0 terrain_15 = 228, 1319, 255, 0 terrain_16 = 171, 1311, 207, 0 terrain_17 = 164, 1367, 279, 0 terrain_18 = 146, 1439, 207, 0 terrain_19 = 146, 1463, 263, 0 terrain_20 = 146, 1503, 207, 0 terrain_21 = 149, 1391, 207, 0 terrain_22 = 104, 1071, -1, 0 terrain_23 = 104, 1071, 63, 0 terrain_24 = 104, 1191, -1, 0 terrain_25 = 82, 1095, 47, 12 terrain_26 = 82, 1159, -17, 12 terrain_27 = 80, 1095, -17, 12 terrain_28 = 66, 1067, 111, 0 terrain_29 = 62, 1187, 55, 0 terrain_30 = 19, 1211, -9, 12 terrain_31 = 19, 1275, -9, 12 terrain_32 = 19, 1339, -9, 12 terrain_33 = 5, 1403, -17, 12 terrain_34 = 46, 1259, 7, 12 terrain_35 = 46, 1347, 7, 12 terrain_36 = 46, 1347, 55, 12 terrain_37 = 48, 1347, 95, 0 terrain_38 = 47, 1259, 63, 0 terrain_39 = 465, 703, 55, 0 terrain_40 = 461, 839, -89, 0 terrain_41 = 465, 695, -33, 0 terrain_42 = 488, 1031, 23, 8 terrain_43 = 489, 975, 23, 8 terrain_44 = 436, 799, 143, 8 terrain_45 = 461, 751, -89, 0 terrain_46 = 415, 815, 111, 0 terrain_47 = 365, 879, 87, 0 terrain_48 = 372, 895, 15, 8 terrain_49 = 239, 583, 199, 0 terrain_50 = 239, 423, 239, 0 terrain_51 = 276, 533, 47, 8 terrain_52 = 276, 533, -97, 8 terrain_53 = 213, 1607, 255, 0 terrain_54 = 213, 1607, 183, 0 terrain_55 = 279, 1607, 151, 8 terrain_56 = 279, 1655, 199, 8 terrain_57 = 213, 1655, 231, 0 terrain_58 = 213, 1655, 303, 0 terrain_59 = 149, 1615, 103, 0 terrain_60 = 171, 1647, 247, 0 terrain_61 = 166, 1823, 103, 0 terrain_62 = 279, 1703, 231, 8 terrain_63 = 279, 1759, 263, 8 terrain_64 = 279, 1751, 199, 8 terrain_65 = 314, 1783, 223, 8 terrain_66 = 104, 1603, 87, 0 terrain_67 = 98, 1607, 39, 0 terrain_68 = 105, 1671, 35, 0 terrain_69 = 64, 1619, 87, 8 terrain_70 = 64, 1619, 47, 8 terrain_71 = 61, 1675, 47, 8 terrain_72 = 61, 1675, 103, 8 terrain_73 = 152, 1695, 39, 0 terrain_74 = 0, 1723, 111, 8 terrain_75 = 5, 1731, 39, 12 terrain_76 = 5, 1795, 39, 12 terrain_77 = 404, 1839, 15, 4 terrain_78 = 404, 1839, 47, 0 terrain_79 = 402, 1927, 79, 8 terrain_80 = 402, 1999, 71, 8 terrain_81 = 361, 2055, 23, 8 terrain_82 = 336, 2075, 55, 8 terrain_83 = 361, 2055, 167, 12 terrain_84 = 181, 1976, 231, 0 terrain_85 = 215, 1992, 223, 0 terrain_86 = 215, 1992, 271, 0 terrain_87 = 215, 2000, 319, 0 terrain_88 = 216, 1980, 199, 0 terrain_89 = 335, 2139, 63, 8 terrain_90 = 335, 2155, 63, 8 terrain_91 = 5, 2267, 39, 4 terrain_92 = 5, 2267, -57, 4 terrain_93 = 465, 2311, -49, 0 terrain_94 = 465, 2335, 207, 0 terrain_95 = 455, 2383, 199, 0 terrain_96 = 455, 2335, 199, 0 terrain_97 = 455, 2287, 199, 0 terrain_98 = 455, 2239, 199, 0 terrain_99 = 455, 2191, 199, 0 terrain_100 = 455, 2143, 199, 0 terrain_101 = 455, 2095, 199, 0 terrain_102 = 108, 2335, 167, 0 terrain_103 = 465, 2367, -49, 0 terrain_104 = 453, 2087, 151, 0 terrain_105 = 149, 1983, 263, 0 terrain_106 = 151, 2087, 295, 8 terrain_107 = 151, 2215, 295, 8 terrain_108 = 151, 2231, 295, 8 terrain_109 = 213, 2424, 287, 0 terrain_110 = 213, 2472, 287, 0 terrain_111 = 213, 2520, 287, 0 terrain_112 = 213, 2568, 287, 0 terrain_113 = 166, 2751, 103, 0 terrain_114 = 171, 2550, 263, 8 terrain_115 = 216, 2588, 87, 4 terrain_116 = 215, 2600, -1, 0 terrain_117 = 215, 2600, 47, 8 terrain_118 = 215, 2673, -1, 0 terrain_119 = 215, 2673, 47, 0 terrain_120 = 215, 2673, 95, 8 terrain_121 = 216, 2660, 135, 4 terrain_122 = 213, 2576, 263, 0 terrain_123 = 172, 2654, 143, 12 terrain_124 = 447, 687, 47, 8 terrain_125 = 446, 607, -1, 12 terrain_126 = 239, 423, -113, 0 terrain_127 = 400, 423, -25, 4 terrain_128 = 46, 1467, -1, 12 terrain_129 = 47, 1467, 55, 0 terrain_130 = 46, 2723, -9, 12 terrain_131 = 46, 2723, 39, 12 terrain_132 = 48, 2723, 79, 0 terrain_133 = 60, 2731, -25, 4 terrain_134 = 434, 2055, 127, 8 terrain_135 = 419, 2051, 119, 0 terrain_136 = 419, 2037, 223, 0 terrain_137 = 438, 2031, 231, 8 terrain_138 = 419, 2043, 127, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 2087, 151, 48, 48 steel_1 = 2095, 199, 336, 28 #Name and author name = Disturbance In The Matrix # NeoLemmix Editor Data