# LVL STEP025.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 80 numToRescue = 76 timeLimit = 5 numClimbers = 3 numFloaters = 3 numBombers = 2 numBlockers = 2 numBuilders = 3 numBashers = 3 numMiners = 0 numDiggers = 0 xPos = 1184 style = Fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1712, 236, 4, 0 object_1 = 1, 1552, 26, 4, 0 object_2 = 1, 896, 200, 4, 0 object_3 = 1, 1552, 26, 4, 0 object_4 = 1, 896, 200, 4, 0 object_5 = 6, 1712, 188, 4, 0 object_6 = 3, 1568, 206, 8, 0 object_7 = 3, 1568, 162, 8, 0 object_8 = 3, 1568, 250, 8, 0 object_9 = 10, 1664, 150, 4, 0 object_10 = 3, 1040, 250, 8, 0 object_11 = 3, 1040, 206, 8, 0 object_12 = 3, 1040, 162, 8, 0 object_13 = 4, 1328, 250, 8, 0 object_14 = 4, 1328, 206, 8, 0 object_15 = 4, 1328, 162, 8, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 11, 1622, 134, 0 terrain_1 = 11, 1622, 292, 0 terrain_2 = 11, 1718, 134, 0 terrain_3 = 11, 1476, 292, 0 terrain_4 = 2, 1330, 234, 0 terrain_5 = 11, 1718, 292, 0 terrain_6 = 14, 1330, 270, 0 terrain_7 = 2, 1330, 162, 0 terrain_8 = 14, 1330, 112, 0 terrain_9 = 24, 1440, 192, 0 terrain_10 = 11, 1234, 134, 0 terrain_11 = 24, 1488, 192, 2 terrain_12 = 11, 1234, 292, 0 terrain_13 = 11, 1162, 134, 0 terrain_14 = 11, 1094, 292, 0 terrain_15 = 2, 1044, 234, 0 terrain_16 = 2, 1044, 162, 0 terrain_17 = 14, 1044, 270, 0 terrain_18 = 14, 1044, 112, 0 terrain_19 = 11, 948, 292, 0 terrain_20 = 11, 1094, 134, 0 terrain_21 = 11, 1622, 150, 2 terrain_22 = 11, 1718, 150, 2 terrain_23 = 11, 1380, 292, 0 terrain_24 = 23, 1608, 282, 0 terrain_25 = 23, 1606, 272, 0 terrain_26 = 23, 1604, 262, 0 terrain_27 = 23, 1602, 252, 0 terrain_28 = 23, 1600, 242, 0 terrain_29 = 23, 1598, 232, 0 terrain_30 = 23, 1596, 222, 0 terrain_31 = 23, 1594, 212, 0 terrain_32 = 23, 1564, 94, 0 terrain_33 = 23, 1566, 104, 0 terrain_34 = 23, 1568, 114, 0 terrain_35 = 23, 1570, 124, 0 terrain_36 = 23, 1572, 134, 0 terrain_37 = 23, 1574, 144, 0 terrain_38 = 23, 1576, 154, 0 terrain_39 = 23, 1578, 164, 0 terrain_40 = 23, 1580, 194, 0 terrain_41 = 23, 1592, 182, 0 terrain_42 = 23, 1596, 278, 0 terrain_43 = 23, 1594, 268, 0 terrain_44 = 23, 1592, 256, 0 terrain_45 = 23, 1576, 92, 0 terrain_46 = 23, 1578, 104, 0 terrain_47 = 23, 1580, 116, 0 terrain_48 = 14, 1572, 112, 0 terrain_49 = 12, 1556, 84, 2 terrain_50 = 14, 1814, 112, 0 terrain_51 = 2, 1814, 234, 0 terrain_52 = 14, 1814, 270, 0 terrain_53 = 2, 1814, 162, 0 terrain_54 = 11, 1622, 308, 2 terrain_55 = 11, 1718, 308, 2 terrain_56 = 11, 948, 134, 0 terrain_57 = 11, 852, 292, 0 terrain_58 = 11, 852, 134, 0 terrain_59 = 2, 802, -10, 0 terrain_60 = 11, 852, 150, 2 terrain_61 = 11, 948, 150, 2 terrain_62 = 11, 1094, 150, 2 terrain_63 = 11, 1174, 150, 2 terrain_64 = 11, 1234, 150, 2 terrain_65 = 2, 1814, -10, 0 terrain_66 = 2, 1814, 38, 0 terrain_67 = 2, 1044, -10, 0 terrain_68 = 2, 1044, 38, 0 terrain_69 = 24, 1368, 120, 0 terrain_70 = 24, 1428, 120, 0 terrain_71 = 24, 1482, 120, 0 terrain_72 = 24, 1392, 96, 0 terrain_73 = 24, 1434, 72, 0 terrain_74 = 24, 1416, 72, 0 terrain_75 = 24, 1458, 96, 0 terrain_76 = 24, 1392, 144, 0 terrain_77 = 24, 1458, 144, 0 terrain_78 = 24, 1416, 168, 0 terrain_79 = 24, 1434, 168, 0 terrain_80 = 11, 894, 182, 0 terrain_81 = 11, 1550, 8, 0 terrain_82 = 23, 838, 282, 0 terrain_83 = 23, 836, 272, 0 terrain_84 = 23, 834, 262, 0 terrain_85 = 23, 832, 252, 0 terrain_86 = 23, 830, 242, 0 terrain_87 = 23, 828, 232, 0 terrain_88 = 23, 826, 222, 0 terrain_89 = 23, 824, 214, 0 terrain_90 = 23, 824, 212, 0 terrain_91 = 23, 822, 182, 0 terrain_92 = 23, 822, 214, 0 terrain_93 = 23, 794, 94, 0 terrain_94 = 23, 796, 104, 0 terrain_95 = 23, 798, 114, 0 terrain_96 = 23, 800, 124, 0 terrain_97 = 23, 802, 134, 0 terrain_98 = 23, 804, 144, 0 terrain_99 = 23, 806, 154, 0 terrain_100 = 23, 808, 164, 0 terrain_101 = 23, 810, 194, 0 terrain_102 = 14, 802, 270, 0 terrain_103 = 14, 802, 112, 0 terrain_104 = 2, 802, 62, 0 terrain_105 = 11, 1476, 308, 2 terrain_106 = 11, 1380, 308, 2 terrain_107 = 11, 1234, 308, 2 terrain_108 = 11, 1094, 308, 2 terrain_109 = 11, 948, 308, 2 terrain_110 = 11, 852, 308, 2 terrain_111 = 24, 1440, 48, 0 terrain_112 = 24, 1488, 48, 2 terrain_113 = 0, 1540, 250, 2 terrain_114 = 0, 1604, 190, 2 terrain_115 = 0, 834, 190, 2 terrain_116 = 23, 808, 162, 0 terrain_117 = 23, 810, 162, 0 terrain_118 = 0, 770, 252, 2 terrain_119 = 23, 1582, 204, 0 terrain_120 = 0, 1542, 260, 2 terrain_121 = 23, 1582, 162, 0 terrain_122 = 23, 1590, 172, 0 terrain_123 = 23, 1590, 220, 0 terrain_124 = 14, 1572, 270, 0 terrain_125 = 0, 1602, 180, 2 terrain_126 = 0, 1600, 170, 2 terrain_127 = 0, 1544, 272, 2 terrain_128 = 23, 812, 204, 0 terrain_129 = 23, 812, 162, 0 terrain_130 = 0, 772, 262, 2 terrain_131 = 0, 774, 272, 2 terrain_132 = 23, 820, 172, 0 terrain_133 = 23, 820, 214, 0 terrain_134 = 0, 832, 180, 2 terrain_135 = 0, 830, 170, 2 #Steel # id, xpos, ypos, width, height steel_0 = 800, 128, 56, 32 steel_1 = 1040, 128, 56, 32 steel_2 = 1808, 288, 56, 32 steel_3 = 1328, 120, 64, 40 steel_4 = 1560, 120, 64, 40 steel_5 = 1808, 128, 56, 32 steel_6 = 800, 288, 56, 32 steel_7 = 1040, 288, 56, 32 steel_8 = 1328, 288, 56, 32 steel_9 = 1568, 288, 56, 32 #Name name = Devil's Right Hand