# LVL BigTrouble.ini # Edited with NeoLemmix Editor V1.26n-B # SuperLemmini level releaseRate = 33 numLemmings = 40 numToRescue = 39 timeLimitSeconds = 300 numClimbers = 1 numFloaters = 0 numBombers = 1 numBlockers = 1 numBuilders = 2 numBashers = 2 numMiners = 1 numDiggers = 0 xPosCenter = 1584 yPosCenter = 160 style = brick entranceOrder = 0,1,2 maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 1336, 40, 0, 0, 0 object_1 = 0, 1480, 204, 0, 0, 0 object_2 = 9, 1480, 236, 0, 0, 0 object_3 = 1, 1752, 36, 0, 0, 0 object_4 = 6, 1576, 126, 4, 0, 0 object_5 = 6, 1608, 126, 4, 0, 0 object_6 = 1, 1560, 204, 4, 0, 0 object_7 = 4, 1492, 72, 8, 0, 0 object_8 = 4, 1698, 52, 8, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 51, 1566, 116, 0 terrain_1 = 51, 1614, 116, 0 terrain_2 = 53, 1580, 124, 0 terrain_3 = 54, 1630, 136, 0 terrain_4 = 35, 1626, -2, 8 terrain_5 = 43, 1532, -2, 0 terrain_6 = 43, 1570, 2, 8 terrain_7 = 46, 1548, 0, 0 terrain_8 = 46, 1662, -8, 0 terrain_9 = 47, 1662, 52, 0 terrain_10 = 45, 1550, 58, 0 terrain_11 = 44, 1442, 0, 0 terrain_12 = 46, 1244, 0, 0 terrain_13 = 48, 1244, 60, 0 terrain_14 = 45, 1474, 24, 0 terrain_15 = 24, 1564, 274, 0 terrain_16 = 24, 1372, 274, 0 terrain_17 = 51, 1662, 116, 0 terrain_18 = 51, 1710, 116, 0 terrain_19 = 35, 1698, 26, 8 terrain_20 = 53, 1678, 128, 0 terrain_21 = 53, 1758, 136, 0 terrain_22 = 53, 1806, 136, 0 terrain_23 = 53, 1516, 136, 0 terrain_24 = 53, 1468, 136, 0 terrain_25 = 53, 1323, 134, 0 terrain_26 = 24, 1405, 136, 8 terrain_27 = 24, 1371, 136, 8 terrain_28 = 52, 1296, 114, 0 terrain_29 = 43, 1238, -4, 8 terrain_30 = 36, 1492, 90, 8 terrain_31 = 24, 1628, 274, 0 terrain_32 = 24, 1692, 274, 0 terrain_33 = 24, 1756, 274, 0 terrain_34 = 24, 1820, 274, 0 terrain_35 = 24, 1851, 274, 0 terrain_36 = 50, 1886, 246, 0 terrain_37 = 46, 1332, 138, 8 terrain_38 = 46, 1332, 170, 0 terrain_39 = 47, 1332, 230, 0 terrain_40 = 53, 1564, 190, 0 terrain_41 = 53, 1612, 190, 0 terrain_42 = 53, 1564, 202, 2 terrain_43 = 53, 1612, 202, 2 terrain_44 = 24, 1564, 198, 8 terrain_45 = 25, 1628, 198, 8 terrain_46 = 46, 1632, 130, 12 terrain_47 = 46, 1464, 146, 12 terrain_48 = 41, 1734, 238, 0 terrain_49 = 41, 1790, 202, 0 terrain_50 = 53, 1516, 190, 0 terrain_51 = 53, 1516, 202, 2 terrain_52 = 53, 1468, 190, 0 terrain_53 = 53, 1468, 202, 2 terrain_54 = 24, 1502, 198, 8 terrain_55 = 25, 1470, 198, 8 terrain_56 = 25, 1468, 198, 8 terrain_57 = 24, 1500, 274, 0 terrain_58 = 24, 1436, 274, 0 terrain_59 = 25, 1500, 270, 8 terrain_60 = 40, 1757, 120, 8 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1565, 116, 195, 50 steel_1 = 1261, 113, 64, 64 steel_2 = 1306, 134, 64, 48 steel_3 = 1468, 136, 64, 32 steel_4 = 1496, 136, 72, 32 steel_5 = 1792, 136, 64, 24 steel_6 = 1736, 136, 64, 24 steel_7 = 1564, 190, 104, 16 steel_8 = 1468, 190, 104, 16 #Name and author name = Big Trouble in Little Level author = t3tesla