# LVL rocky.ini # Edited with NeoLemmix Editor V1.26n-B # SuperLemmini level releaseRate = 40 numLemmings = 50 numToRescue = 47 timeLimitSeconds = 120 numClimbers = 1 numFloaters = 0 numBombers = 1 numBlockers = 3 numBuilders = 3 numBashers = 1 numMiners = 0 numDiggers = 0 xPosCenter = 1392 yPosCenter = 160 style = rock maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 1432, 18, 0, 0, 0 object_1 = 5, 1384, 272, 4, 0, 0 object_2 = 5, 1512, 272, 4, 0, 0 object_3 = 5, 1256, 272, 4, 0, 0 object_4 = 0, 1096, 138, 0, 0, 0 object_5 = 6, 1640, 150, 0, 1, 0 object_6 = 5, 1128, 272, 4, 0, 0 object_7 = 6, 1640, 110, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 11, 1536, 90, 0 terrain_1 = 11, 1536, 100, 0 terrain_2 = 11, 1568, 90, 0 terrain_3 = 7, 1296, 214, 0 terrain_4 = 8, 1518, 210, 8 terrain_5 = 5, 1316, 252, 8 terrain_6 = 6, 1160, 236, 8 terrain_7 = 9, 1152, 200, 8 terrain_8 = 6, 1638, 236, 8 terrain_9 = 58, 1134, 202, 8 terrain_10 = 58, 1086, 202, 0 terrain_11 = 59, 1116, 196, 8 terrain_12 = 25, 1118, 228, 0 terrain_13 = 24, 1088, 228, 0 terrain_14 = 57, 1672, 110, 0 terrain_15 = 33, 1608, 134, 8 terrain_16 = 52, 1692, 186, 0 terrain_17 = 44, 1700, 190, 0 terrain_18 = 11, 1504, 90, 0 terrain_19 = 43, 1680, 194, 0 terrain_20 = 47, 1656, 204, 8 terrain_21 = 19, 1672, 240, 0 terrain_22 = 20, 1692, 240, 0 terrain_23 = 3, 1662, 238, 8 terrain_24 = 11, 1568, 100, 0 terrain_25 = 8, 1402, 96, 0 terrain_26 = 10, 1424, 90, 0 terrain_27 = 11, 1440, 90, 0 terrain_28 = 11, 1472, 90, 0 terrain_29 = 59, 1600, 110, 0 terrain_30 = 19, 1592, 88, 0 terrain_31 = 23, 1182, 216, 8 terrain_32 = 23, 1594, 88, 8 terrain_33 = 49, 1380, 78, 8 terrain_34 = 49, 1358, 56, 0 terrain_35 = 49, 1338, 36, 0 terrain_36 = 21, 1440, 202, 8 terrain_37 = 36, 1588, 126, 0 terrain_38 = 30, 1650, 136, 0 terrain_39 = 37, 1630, 146, 0 terrain_40 = 41, 1634, 134, 0 terrain_41 = 38, 1624, 134, 0 terrain_42 = 15, 1412, 90, 8 terrain_43 = 6, 1108, 262, 8 terrain_44 = 58, 1180, 226, 8 terrain_45 = 31, 1734, 232, 8 terrain_46 = 50, 1084, 272, 8 terrain_47 = 21, 1504, 242, 12 terrain_48 = 20, 1608, 250, 12 terrain_49 = 23, 1394, 208, 0 terrain_50 = 59, 1366, 88, 8 terrain_51 = 59, 1382, 100, 8 terrain_52 = 59, 1352, 72, 8 terrain_53 = 59, 1398, 112, 8 terrain_54 = 45, 1580, 190, 6 terrain_55 = 31, 1415, 214, 2 terrain_56 = 30, 1516, 215, 2 terrain_57 = 30, 1415, 200, 2 terrain_58 = 31, 1470, 257, 2 terrain_59 = 28, 1526, 244, 2 terrain_60 = 31, 1347, 252, 2 terrain_61 = 31, 1464, 235, 2 terrain_62 = 31, 1516, 213, 2 terrain_63 = 31, 1516, 197, 2 terrain_64 = 10, 1521, 222, 12 terrain_65 = 10, 1532, 245, 12 terrain_66 = 10, 1421, 216, 12 terrain_67 = 31, 1421, 234, 2 terrain_68 = 31, 1427, 256, 2 terrain_69 = 31, 1427, 265, 2 terrain_70 = 45, 1351, 203, 6 terrain_71 = 9, 1334, 166, 6 terrain_72 = 9, 1356, 219, 12 terrain_73 = 12, 1573, 212, 40 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1600, 104, 32, 32 steel_1 = 1672, 104, 32, 64 steel_2 = 1112, 200, 64, 32 steel_3 = 1072, 200, 64, 32 steel_4 = 1200, 224, 32, 32 steel_5 = 1384, 104, 24, 24 steel_6 = 1368, 96, 24, 24 steel_7 = 1352, 80, 24, 24 steel_8 = 1353, 73, 24, 24 steel_9 = 1392, 120, 24, 24 steel_10 = 1408, 120, 24, 24 #Name and author name = Cracking Up author = t3tesla/mobius