# LVL DeepFreeze.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 15 numLemmings = 80 numToRescue = 76 timeLimit = 5 numClimbers = 10 numFloaters = 10 numBombers = 10 numBlockers = 10 numBuilders = 10 numBashers = 10 numMiners = 10 numDiggers = 10 xPos = 1200 style = Crystal # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1354, 0, 4, 0 object_1 = 1, 1552, 0, 4, 0 object_2 = 1, 1750, 0, 4, 0 object_3 = 0, 1560, 216, 4, 0 object_4 = 1, 1552, 0, 4, 0 object_5 = 6, 1666, 296, 0, 0 object_6 = 6, 1410, 296, 0, 0 object_7 = 6, 1538, 296, 0, 0 object_8 = 6, 1282, 296, 0, 0 object_9 = 6, 1794, 296, 0, 0 object_10 = 8, 1560, 200, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 31, 1576, 246, 0 terrain_1 = 31, 1626, 278, 0 terrain_2 = 33, 1626, 246, 0 terrain_3 = 33, 1576, 296, 0 terrain_4 = 33, 1526, 246, 0 terrain_5 = 31, 1526, 278, 0 terrain_6 = 32, 1250, 278, 0 terrain_7 = 31, 1824, 278, 0 terrain_8 = 32, 1922, 278, 0 terrain_9 = 31, 1774, 278, 0 terrain_10 = 31, 1724, 278, 0 terrain_11 = 31, 1378, 278, 0 terrain_12 = 31, 1428, 278, 0 terrain_13 = 31, 1328, 278, 0 terrain_14 = 31, 1626, 104, 0 terrain_15 = 31, 1526, 104, 0 terrain_16 = 31, 1576, 104, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1520, 232, 128, 88 steel_1 = 1640, 232, 40, 88 steel_2 = 1720, 264, 128, 56 steel_3 = 1848, 264, 32, 56 steel_4 = 1320, 264, 128, 56 steel_5 = 1448, 264, 32, 56 steel_6 = 1520, 96, 128, 56 steel_7 = 1616, 96, 64, 56 steel_8 = 1248, 264, 40, 56 steel_9 = 1920, 264, 40, 56 #Name name = Deep Freeze