# LVL custom 14.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 20 numLemmings = 50 numToRescue = 50 timeLimit = 5 numClimbers = 0 numFloaters = 0 numBombers = 1 numBlockers = 1 numBuilders = 14 numBashers = 2 numMiners = 2 numDiggers = 2 xPos = 500 style = Dirt # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 3, 1077, 142, 0, 0 object_1 = 1, 824, 215, 0, 0 object_2 = 0, 1623, 46, 0, 0 object_3 = 7, 1623, 32, 0, 0 object_4 = 3, 1232, 93, 0, 0 object_5 = 6, 1995, 116, 0, 0 object_6 = 5, 1154, 287, 0, 0 object_7 = 5, 1029, 286, 0, 0 object_8 = 5, 923, 288, 0, 0 object_9 = 5, 2010, 288, 0, 0 object_10 = 5, 1524, 289, 0, 0 object_11 = 5, 1402, 287, 0, 0 object_12 = 5, 1278, 289, 0, 0 object_13 = 5, 1891, 291, 0, 0 object_14 = 5, 1771, 290, 0, 0 object_15 = 5, 1645, 289, 0, 0 object_16 = 5, 2075, 288, 0, 0 object_17 = 5, 707, 287, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 18, 1067, 118, 0 terrain_1 = 43, 1136, 147, 0 terrain_2 = 42, 913, 238, 0 terrain_3 = 42, 1011, 160, 0 terrain_4 = 29, 1183, 200, 0 terrain_5 = 31, 1353, 197, 0 terrain_6 = 31, 1387, 196, 0 terrain_7 = 29, 830, 287, 0 terrain_8 = 18, 1224, 76, 0 terrain_9 = 31, 1476, 194, 0 terrain_10 = 31, 1572, 171, 0 terrain_11 = 31, 1524, 145, 0 terrain_12 = 43, 1711, 82, 0 terrain_13 = 29, 1625, 76, 0 terrain_14 = 30, 1627, 170, 0 terrain_15 = 43, 1576, 26, 0 terrain_16 = 0, 1717, 205, 0 terrain_17 = 0, 1966, 156, 0 terrain_18 = 0, 1775, 159, 0 terrain_19 = 0, 2094, 156, 0 terrain_20 = 28, 1828, 159, 0 terrain_21 = 18, 2147, 122, 0 terrain_22 = 20, 638, 206, 0 terrain_23 = 43, 1549, -2, 0 terrain_24 = 42, 1732, 159, 0 #Steel # id, xpos, ypos, width, height #Name name = Subterranean city