# LVL custom 16.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 50 numLemmings = 10 numToRescue = 5 timeLimit = 5 numClimbers = 10 numFloaters = 0 numBombers = 10 numBlockers = 0 numBuilders = 3 numBashers = 1 numMiners = 0 numDiggers = 0 xPos = 600 style = Fire # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1699, 103, 0, 0 object_1 = 6, 1698, 58, 0, 0 object_2 = 10, 1320, 84, 0, 0 object_3 = 10, 1195, 150, 0, 0 object_4 = 7, 1436, 282, 0, 0 object_5 = 7, 1393, 281, 0, 0 object_6 = 5, 1652, 272, 0, 0 object_7 = 5, 1736, 271, 0, 0 object_8 = 5, 1528, 271, 0, 0 object_9 = 1, 979, 233, 0, 0 object_10 = 8, 1016, 91, 0, 0 object_11 = 8, 1106, 197, 0, 0 object_12 = 8, 957, 162, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 2, 1481, 174, 0 terrain_1 = 2, 1481, 105, 0 terrain_2 = 0, 1717, 158, 0 terrain_3 = 2, 1481, 242, 0 terrain_4 = 0, 1682, 165, 0 terrain_5 = 0, 1644, 171, 0 terrain_6 = 0, 1526, 188, 0 terrain_7 = 0, 1606, 179, 0 terrain_8 = 0, 1568, 185, 0 terrain_9 = 11, 1168, 296, 0 terrain_10 = 2, 1351, 172, 0 terrain_11 = 11, 1262, 296, 0 terrain_12 = 2, 1351, 240, 0 terrain_13 = 60, 1877, 155, 0 terrain_14 = 61, 1861, 78, 0 terrain_15 = 60, 1878, 5, 0 terrain_16 = 61, 1860, 223, 0 terrain_17 = 61, 930, 76, 0 terrain_18 = 60, 946, 5, 0 terrain_19 = 61, 930, 219, 0 terrain_20 = 60, 948, 148, 0 terrain_21 = 11, 959, 297, 0 terrain_22 = 24, 1090, 296, 0 terrain_23 = 14, 1213, 271, 0 terrain_24 = 14, 1301, 270, 0 terrain_25 = 0, 971, 114, 0 terrain_26 = 31, 1042, 15, 0 terrain_27 = 48, 1256, 6, 0 terrain_28 = 34, 982, 14, 0 terrain_29 = 37, 1156, 14, 0 terrain_30 = 44, 1102, 12, 0 terrain_31 = 54, 1343, -11, 0 terrain_32 = 35, 1206, 14, 0 terrain_33 = 23, 1096, 183, 0 terrain_34 = 23, 1096, 237, 0 terrain_35 = 24, 1024, 296, 0 #Steel # id, xpos, ypos, width, height #Name name = Danger X-factory