# LVL custom extra 22.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 70 numLemmings = 50 numToRescue = 49 timeLimit = 4 numClimbers = 0 numFloaters = 0 numBombers = 1 numBlockers = 1 numBuilders = 8 numBashers = 0 numMiners = 1 numDiggers = 1 xPos = 700 style = Pillar # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1130, 225, 0, 0 object_1 = 1, 792, 1, 0, 0 object_2 = 1, 933, 33, 0, 0 object_3 = 1, 862, 189, 0, 0 object_4 = 6, 1132, 209, 0, 0 object_5 = 5, 1360, 233, 0, 0 object_6 = 5, 711, 242, 0, 0 object_7 = 8, 1516, 144, 0, 0 object_8 = 1, 1079, -2, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 52, 1229, 236, 0 terrain_1 = 56, 634, 178, 0 terrain_2 = 51, 835, 81, 0 terrain_3 = 52, 880, -3, 0 terrain_4 = 52, 757, -3, 0 terrain_5 = 51, 757, 81, 0 terrain_6 = 55, 634, 247, 0 terrain_7 = 1, 1071, 265, 0 terrain_8 = 52, 1322, 236, 0 terrain_9 = 52, 940, 239, 0 terrain_10 = 51, 866, 248, 0 terrain_11 = 51, 1256, 281, 0 terrain_12 = 52, 839, 237, 0 terrain_13 = 0, 716, 262, 0 terrain_14 = 0, 1340, 260, 0 terrain_15 = 23, 690, 242, 0 terrain_16 = 25, 1461, 240, 0 terrain_17 = 52, 939, 156, 0 terrain_18 = 52, 839, 155, 0 terrain_19 = 51, 866, 155, 0 terrain_20 = 52, 1229, 152, 0 terrain_21 = 54, 1502, 224, 0 terrain_22 = 56, 1526, 223, 0 terrain_23 = 56, 1493, 245, 0 terrain_24 = 55, 1563, 256, 0 terrain_25 = 26, 1655, 198, 0 terrain_26 = 0, 1103, 257, 0 terrain_27 = 0, 980, 257, 0 terrain_28 = 1, 1675, 236, 0 terrain_29 = 52, 1055, -1, 0 terrain_30 = 0, 972, 152, 0 terrain_31 = 25, 1091, 132, 0 terrain_32 = 51, 940, -3, 0 terrain_33 = 51, 1086, 43, 0 terrain_34 = 52, 1164, -1, 0 terrain_35 = 51, 868, 282, 0 terrain_36 = 51, 969, 219, 0 #Steel # id, xpos, ypos, width, height #Name name = Lem troubles into oasis