# LVL custom 7 trap shaft.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 50 numToRescue = 50 timeLimit = 7 numClimbers = 5 numFloaters = 5 numBombers = 0 numBlockers = 5 numBuilders = 30 numBashers = 5 numMiners = 5 numDiggers = 5 xPos = 1000 style = Marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 9, 1523, 98, 0, 0 object_1 = 9, 1525, 183, 0, 0 object_2 = 9, 1524, 226, 0, 0 object_3 = 9, 1240, 143, 0, 0 object_4 = 9, 1240, 188, 0, 0 object_5 = 9, 1238, 97, 0, 0 object_6 = 9, 1242, 228, 0, 0 object_7 = 9, 1525, 144, 0, 0 object_8 = 6, 1362, 25, 0, 0 object_9 = 0, 1362, 37, 0, 0 object_10 = 1, 1374, 231, 0, 0 object_11 = 5, 1652, 292, 0, 0 object_12 = 5, 1066, 293, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 23, 1153, 290, 0 terrain_1 = 1, 1220, 145, 0 terrain_2 = 1, 1220, 64, 0 terrain_3 = 23, 1509, 290, 0 terrain_4 = 23, 1329, 290, 0 terrain_5 = 26, 1770, 256, 0 terrain_6 = 1, 1577, 145, 0 terrain_7 = 1, 1577, 65, 0 terrain_8 = 21, 1366, 64, 0 terrain_9 = 21, 1421, 65, 0 terrain_10 = 21, 1227, 64, 0 terrain_11 = 26, 995, 271, 0 terrain_12 = 27, 1178, 232, 0 terrain_13 = 27, 1178, 89, 0 terrain_14 = 59, 1225, 64, 0 terrain_15 = 58, 1167, 64, 0 terrain_16 = 59, 1577, 66, 0 terrain_17 = 27, 1178, 175, 0 terrain_18 = 58, 1615, 64, 0 terrain_19 = 27, 1624, 236, 0 terrain_20 = 27, 1625, 175, 0 terrain_21 = 27, 1625, 90, 0 terrain_22 = 6, 1541, -5, 0 terrain_23 = 6, 1252, -4, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1170, 54, 40, 40 steel_1 = 1622, 63, 40, 40 steel_2 = 1216, 61, 40, 40 steel_3 = 1574, 64, 40, 40 #Name name = The Trap shaft