# LVL custom extra 15.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 1 numLemmings = 5 numToRescue = 1 timeLimit = 1 numClimbers = 0 numFloaters = 0 numBombers = 5 numBlockers = 0 numBuilders = 5 numBashers = 5 numMiners = 0 numDiggers = 0 xPos = 800 style = Marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 944, 281, 0, 0 object_1 = 6, 943, 266, 0, 0 object_2 = 1, 950, 4, 0, 0 object_3 = 5, 1194, 296, 0, 0 object_4 = 5, 1167, 295, 0, 0 object_5 = 5, 1047, 300, 0, 0 object_6 = 5, 1049, 297, 0, 0 object_7 = 9, 1102, 35, 0, 0 object_8 = 9, 993, 93, 0, 0 object_9 = 9, 1102, 201, 0, 0 object_10 = 9, 1215, 93, 0, 0 object_11 = 8, 1246, 173, 0, 0 object_12 = 8, 966, 174, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 38, 955, 65, 0 terrain_1 = 27, 933, 87, 0 terrain_2 = 27, 933, 175, 0 terrain_3 = 38, 1044, 65, 0 terrain_4 = 38, 954, 125, 0 terrain_5 = 38, 1138, 65, 0 terrain_6 = 27, 1312, 75, 0 terrain_7 = 38, 1050, 125, 0 terrain_8 = 38, 1231, 65, 0 terrain_9 = 34, 949, 234, 0 terrain_10 = 38, 1236, 125, 0 terrain_11 = 34, 1044, 234, 0 terrain_12 = 38, 1144, 125, 0 terrain_13 = 41, 1260, 124, 0 terrain_14 = 34, 1137, 234, 0 terrain_15 = 27, 1312, -12, 0 terrain_16 = 34, 951, 312, 0 terrain_17 = 34, 1228, 234, 0 terrain_18 = 27, 1312, 164, 0 terrain_19 = 27, 1312, 239, 0 terrain_20 = 27, 933, 2, 0 terrain_21 = 27, 933, 248, 0 terrain_22 = 40, 950, 122, 0 #Steel # id, xpos, ypos, width, height #Name name = Fireworks explosive executes