# LVL custom extra 24 through the metal part two.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 50 numLemmings = 100 numToRescue = 100 timeLimit = 3 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 6 numBashers = 1 numMiners = 0 numDiggers = 3 xPos = 1000 style = Crystal # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 0, 1843, 265, 0, 0 object_1 = 1, 1182, 178, 0, 0 object_2 = 8, 1844, 250, 0, 0 object_3 = 1, 1179, -1, 0, 0 object_4 = 4, 1391, 181, 0, 0 object_5 = 4, 1636, 113, 0, 0 object_6 = 4, 1393, 118, 0, 0 object_7 = 4, 1640, 240, 0, 0 object_8 = 4, 1389, 239, 0, 0 object_9 = 4, 1638, 179, 0, 0 object_10 = 4, 1512, 235, 0, 0 object_11 = 4, 1512, 115, 0, 0 object_12 = 4, 1512, 175, 0, 0 object_13 = 6, 990, 297, 0, 0 object_14 = 10, 1156, 265, 0, 0 object_15 = 6, 2022, 297, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 27, 1418, 295, 0 terrain_1 = 22, 1515, 174, 0 terrain_2 = 22, 1113, -16, 0 terrain_3 = 22, 1513, 233, 0 terrain_4 = 22, 1113, 106, 0 terrain_5 = 22, 1113, 45, 0 terrain_6 = 22, 1198, 114, 0 terrain_7 = 27, 1794, 295, 0 terrain_8 = 22, 1388, 116, 0 terrain_9 = 22, 1512, 116, 0 terrain_10 = 22, 1388, 172, 0 terrain_11 = 22, 1453, 175, 0 terrain_12 = 22, 1390, 233, 0 terrain_13 = 22, 1452, 116, 0 terrain_14 = 22, 1452, 233, 0 terrain_15 = 22, 1628, 0, 0 terrain_16 = 27, 1342, 295, 0 terrain_17 = 27, 1175, 112, 0 terrain_18 = 22, 1574, 116, 0 terrain_19 = 31, 1256, 111, 0 terrain_20 = 22, 1577, 176, 0 terrain_21 = 27, 1545, 295, 0 terrain_22 = 27, 1668, 295, 0 terrain_23 = 22, 1635, 231, 0 terrain_24 = 27, 1324, 0, 0 terrain_25 = 22, 1634, 176, 0 terrain_26 = 22, 1633, 116, 0 terrain_27 = 22, 1574, 235, 0 terrain_28 = 22, 1920, 251, 0 terrain_29 = 22, 1765, 2777, 0 terrain_30 = 27, 1154, 295, 0 terrain_31 = 22, 2145, 276, 0 terrain_32 = 22, 1448, -1, 0 terrain_33 = 22, 1265, 0, 0 terrain_34 = 27, 1263, 295, 0 terrain_35 = 12, 966, 238, 0 terrain_36 = 28, 1941, 152, 0 terrain_37 = 31, 1460, 296, 0 terrain_38 = 31, 1585, 296, 0 terrain_39 = 10, 1106, 272, 0 terrain_40 = 27, 1507, -1, 0 terrain_41 = 0, 1875, -4, 0 terrain_42 = 27, 1688, 0, 0 terrain_43 = 22, 1814, -3, 0 #Steel # id, xpos, ypos, width, height steel_0 = 1466, 305, 40, 40 steel_1 = 1590, 305, 40, 40 steel_2 = 1262, 116, 40, 40 #Name name = Through the Metal part two