# LVL Only Floaters Can Survive This 2.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 99 numLemmings = 10 numToRescue = 10 timeLimitSeconds = 60 numClimbers = 0 numFloaters = 10 numBombers = 0 numBlockers = 0 numBuilders = 0 numBashers = 0 numMiners = 0 numDiggers = 0 xPosCenter = 320 yPosCenter = 160 style = brick maxFallDistance = 126 autosteelMode = 2 width = 640 height = 800 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 212, 68, 4, 0, 0 object_1 = 0, 336, 634, 4, 0, 0 object_2 = 9, 336, 666, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 0, 181, 704, 0 terrain_1 = 0, 309, 704, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel #Name and author name = Only Floaters Can Survive This 2 author = WillLem # NeoLemmix Editor Data