# LVL Nothing Is Impossible.ini # Edited with NeoLemmix Editor V1.43n-C # SuperLemmini level releaseRate = 30 numLemmings = 30 numToRescue = 30 timeLimitSeconds = 120 numClimbers = 0 numFloaters = 0 numBombers = 0 numBlockers = 0 numBuilders = 16 numBashers = 2 numMiners = 0 numDiggers = 8 xPosCenter = 320 yPosCenter = 160 style = pillar maxFallDistance = 126 autosteelMode = 2 width = 800 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 630, 246, 4, 0, 0 object_1 = 1, 57, 111, 4, 0, 0 object_2 = 6, 630, 230, 4, 0, 0 object_3 = 3, 445, 120, 8, 0, 0 object_4 = 3, 445, 152, 8, 0, 0 object_5 = 3, 445, 184, 8, 0, 0 object_6 = 3, 445, 216, 8, 0, 0 object_7 = 3, 445, 88, 8, 0, 0 object_8 = 3, 445, 56, 8, 0, 0 object_9 = 8, 265, 210, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 1, 444, 152, 0 terrain_1 = 38, 444, 280, 0 terrain_2 = 38, 600, 280, 0 terrain_3 = 38, 276, 280, 0 terrain_4 = 10, 322, 244, 0 terrain_5 = 38, 360, 240, 0 terrain_6 = 38, 192, 280, 0 terrain_7 = 27, 256, 2, 0 terrain_8 = 27, 256, 50, 0 terrain_9 = 27, 256, 98, 0 terrain_10 = 27, 256, 146, 0 terrain_11 = 38, 682, 280, 0 terrain_12 = 38, 108, 280, 0 terrain_13 = 38, 24, 280, 0 terrain_14 = 27, 660, 2, 0 terrain_15 = 44, 596, 178, 0 terrain_16 = 1, 444, 72, 0 terrain_17 = 27, 660, 50, 0 terrain_18 = 27, 660, 98, 0 terrain_19 = 27, 660, 146, 0 terrain_20 = 39, 561, 240, 0 terrain_21 = 39, 152, 240, 0 terrain_22 = 39, 24, 240, 0 terrain_23 = 44, 106, 200, 0 terrain_24 = 44, 42, 200, 0 terrain_25 = 39, 152, 200, 0 terrain_26 = 39, 24, 200, 0 terrain_27 = 27, 552, 280, 0 terrain_28 = 27, 504, 280, 0 terrain_29 = 27, 456, 280, 0 terrain_30 = 27, 408, 280, 0 terrain_31 = 27, 360, 280, 0 terrain_32 = 44, 556, 178, 0 terrain_33 = 44, 512, 178, 0 terrain_34 = 44, 512, 169, 2 terrain_35 = 44, 512, 97, 2 terrain_36 = 44, 552, 169, 2 terrain_37 = 44, 596, 169, 2 terrain_38 = 44, 596, 154, 0 terrain_39 = 44, 556, 154, 0 terrain_40 = 44, 512, 154, 0 terrain_41 = 44, 512, 145, 2 terrain_42 = 44, 552, 145, 2 terrain_43 = 44, 596, 145, 2 terrain_44 = 44, 596, 130, 0 terrain_45 = 44, 556, 130, 0 terrain_46 = 44, 512, 130, 0 terrain_47 = 44, 512, 121, 2 terrain_48 = 44, 552, 121, 2 terrain_49 = 44, 596, 121, 2 terrain_50 = 44, 596, 106, 0 terrain_51 = 44, 556, 106, 0 terrain_52 = 44, 512, 106, 0 terrain_53 = 44, 512, 97, 2 terrain_54 = 44, 552, 97, 2 terrain_55 = 44, 596, 97, 2 terrain_56 = 44, 596, 82, 0 terrain_57 = 44, 556, 82, 0 terrain_58 = 44, 512, 82, 0 terrain_59 = 44, 512, 73, 2 terrain_60 = 44, 552, 73, 2 terrain_61 = 44, 596, 73, 2 terrain_62 = 44, 596, 58, 0 terrain_63 = 44, 556, 58, 0 terrain_64 = 44, 512, 58, 0 terrain_65 = 44, 512, 49, 2 terrain_66 = 44, 552, 49, 2 terrain_67 = 44, 596, 49, 2 terrain_68 = 44, 596, 34, 0 terrain_69 = 44, 556, 34, 0 terrain_70 = 44, 512, 34, 0 terrain_71 = 44, 512, 25, 2 terrain_72 = 44, 552, 25, 2 terrain_73 = 44, 596, 25, 2 terrain_74 = 26, 424, 35, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel #Name and author name = Nothing Is Impossible author = WillLem # NeoLemmix Editor Data