# LVL 608 Herculems.ini # Edited with NeoLemmix Editor V1.25n-B # SuperLemmini level releaseRate = 4 numLemmings = 50 numToRescue = 44 timeLimitSeconds = 180 numClimbers = 6 numFloaters = 0 numBombers = 6 numBlockers = 0 numBuilders = 2 numBashers = 2 numMiners = 1 numDiggers = 1 xPosCenter = 1370 yPosCenter = 160 style = pillar maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 hint_0 = Every climber becomes a bomber\nat some point. hint_1 = How might you traverse those\nsteel plates? hint_2 = Take the high road wherever\npossible. # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 0, 1733, 46, 4, 0, 0 object_1 = 1, 1086, 94, 4, 0, 0 object_2 = 6, 1733, 30, 4, 0, 0 object_3 = 5, 1295, 296, 4, 0, 0 object_4 = 5, 1471, 296, 4, 0, 0 object_5 = 5, 1615, 296, 4, 0, 0 object_6 = 5, 1127, 296, 4, 0, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 38, 1554, 120, 0 terrain_1 = 38, 1632, 40, 0 terrain_2 = 38, 1632, 160, 0 terrain_3 = 38, 1554, 240, 0 terrain_4 = 38, 1710, 240, 0 terrain_5 = 38, 1710, 120, 0 terrain_6 = 38, 1710, 80, 0 terrain_7 = 38, 1632, 0, 0 terrain_8 = 38, 1554, 80, 0 terrain_9 = 38, 1476, 0, 0 terrain_10 = 38, 1398, 80, 0 terrain_11 = 38, 1476, 40, 0 terrain_12 = 38, 1398, 120, 0 terrain_13 = 38, 1476, 160, 0 terrain_14 = 38, 1398, 240, 0 terrain_15 = 38, 1320, 0, 0 terrain_16 = 38, 1242, 80, 0 terrain_17 = 38, 1242, 120, 0 terrain_18 = 59, 1298, 154, 2 terrain_19 = 38, 1320, 160, 0 terrain_20 = 38, 1242, 240, 0 terrain_21 = 38, 1476, 200, 0 terrain_22 = 38, 1320, 200, 0 terrain_23 = 38, 1632, 200, 0 terrain_24 = 38, 1164, 160, 0 terrain_25 = 38, 1164, 200, 0 terrain_26 = 49, 1416, 126, 0 terrain_27 = 48, 1050, 128, 0 terrain_28 = 49, 1572, 126, 0 terrain_29 = 38, 1320, 40, 0 terrain_30 = 38, 1164, 0, 0 terrain_31 = 49, 1416, 86, 0 terrain_32 = 49, 1494, 46, 0 terrain_33 = 49, 1494, 6, 0 terrain_34 = 49, 1494, 166, 0 terrain_35 = 48, 1426, 96, 0 terrain_36 = 48, 1504, 16, 0 terrain_37 = 49, 1572, 86, 0 terrain_38 = 48, 1582, 96, 0 terrain_39 = 49, 1494, 206, 0 terrain_40 = 48, 1504, 176, 0 terrain_41 = 45, 1794, 80, 0 terrain_42 = 38, 1710, 280, 0 terrain_43 = 38, 1554, 280, 0 terrain_44 = 38, 1398, 280, 0 terrain_45 = 38, 1242, 280, 0 terrain_46 = 43, 1126, 160, 0 terrain_47 = 43, 1102, 160, 0 terrain_48 = 43, 1078, 160, 0 terrain_49 = 15, 1111, 282, 4 terrain_50 = 48, 1834, 80, 0 terrain_51 = 50, 1436, 106, 0 terrain_52 = 50, 1572, 106, 0 terrain_53 = 50, 1504, 160, 0 terrain_54 = 50, 1504, 52, 0 terrain_55 = 54, 1782, 96, 8 terrain_56 = 2, 1699, 250, 8 terrain_57 = 2, 1016, 283, 8 terrain_58 = 38, 1127, 280, 2 terrain_59 = 59, 1243, 60, 2 terrain_60 = 38, 1164, 40, 0 terrain_61 = 54, 1212, 154, 8 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1572, 86, 48, 28 steel_1 = 1572, 126, 48, 28 steel_2 = 1494, 46, 48, 28 steel_3 = 1494, 6, 48, 28 steel_4 = 1416, 126, 48, 28 steel_5 = 1416, 86, 48, 28 steel_6 = 1494, 206, 48, 28 steel_7 = 1494, 166, 48, 28 steel_8 = 1572, 114, 28, 12 steel_9 = 1436, 114, 28, 12 steel_10 = 1426, 114, 10, 12 steel_11 = 1600, 114, 10, 12 steel_12 = 1504, 74, 28, 6 steel_13 = 1504, 34, 28, 12 steel_14 = 1504, 160, 28, 6 steel_15 = 1504, 194, 28, 12 steel_16 = 1050, 128, 28, 48 steel_17 = 1834, 80, 28, 48 #Name and author name = Herculems