# LVL 601 Vegetation Reign.ini # Edited with NeoLemmix Editor V1.25n-B # SuperLemmini level releaseRate = 1 numLemmings = 20 numToRescue = 12 timeLimitSeconds = 180 numClimbers = 4 numFloaters = 2 numBombers = 3 numBlockers = 1 numBuilders = 9 numBashers = 2 numMiners = 1 numDiggers = 0 xPosCenter = 1320 yPosCenter = 160 style = rock maxFallDistance = 126 width = 3200 height = 320 topBoundary = 8 bottomBoundary = 20 leftBoundary = 0 rightBoundary = -16 hint_0 = Save the lemmings from their fall\nat the earliest possible moment. hint_1 = Look for any opportunity to save\non builders. hint_2 = The blocker doesn't bomb later. # Objects # ID, X position, Y position, paint mode, flags, object-specific modifier (optional) # Paint modes: 0 = full, 2 = invisible, 4 = don't overwrite, 8 = visible only on terrain (only one value possible) # Flags: 1 = upside down, 2 = fake, 4 = upside-down mask, 8 = horizontally flipped (combining allowed) object_0 = 1, 1324, 67, 4, 0, 0 object_1 = 0, 1303, -13, 4, 0, 0 object_2 = 9, 1127, 109, 4, 0, 0 object_3 = 10, 1159, 109, 4, 0, 0 object_4 = 5, 1195, 293, 4, 0, 0 object_5 = 5, 1183, 138, 4, 0, 0 object_6 = 5, 1203, 213, 4, 1, 0 # Terrain # ID, X position, Y position, modifier # Modifier: 1 = invisible, 2 = remove, 4 = upside down, 8 = don't overwrite, # 16 = fake, 32 = horizontally flipped, 64 = no one-way arrows (combining allowed) terrain_0 = 42, 1403, 260, 0 terrain_1 = 42, 1403, 198, 0 terrain_2 = 42, 1403, 120, 0 terrain_3 = 8, 1331, 304, 0 terrain_4 = 44, 1403, 72, 0 terrain_5 = 0, 1408, 86, 0 terrain_6 = 21, 1291, 38, 0 terrain_7 = 21, 1322, 40, 0 terrain_8 = 20, 1280, 34, 0 terrain_9 = 20, 1358, 32, 0 terrain_10 = 19, 1365, 13, 8 terrain_11 = 19, 1365, -5, 8 terrain_12 = 19, 1376, -12, 8 terrain_13 = 19, 1357, -13, 8 terrain_14 = 20, 1356, 46, 0 terrain_15 = 20, 1390, -12, 0 terrain_16 = 15, 1316, 25, 2 terrain_17 = 3, 1384, 253, 0 terrain_18 = 1, 1425, 80, 0 terrain_19 = 1, 1523, 121, 4 terrain_20 = 1, 1417, 146, 8 terrain_21 = 1, 1431, 240, 0 terrain_22 = 1, 1555, 187, 0 terrain_23 = 1, 1496, 237, 0 terrain_24 = 22, 1193, 182, 0 terrain_25 = 22, 1180, 186, 0 terrain_26 = 22, 1197, 186, 0 terrain_27 = 22, 1294, 168, 0 terrain_28 = 22, 1302, 108, 0 terrain_29 = 20, 1229, 243, 4 terrain_30 = 20, 1155, 269, 4 terrain_31 = 19, 1174, 258, 8 terrain_32 = 19, 1166, 274, 12 terrain_33 = 19, 1180, 279, 12 terrain_34 = 19, 1188, 255, 12 terrain_35 = 19, 1172, 295, 12 terrain_36 = 19, 1188, 295, 12 terrain_37 = 20, 1263, 32, 0 terrain_38 = 20, 1318, 307, 0 terrain_39 = 20, 1297, 309, 0 terrain_40 = 20, 1558, 250, 0 terrain_41 = 20, 1442, 127, 0 terrain_42 = 20, 1602, 111, 0 terrain_43 = 20, 1616, 106, 0 terrain_44 = 20, 1647, 105, 0 terrain_45 = 2, 1558, 159, 8 terrain_46 = 43, 1516, 72, 8 terrain_47 = 20, 1473, 98, 8 terrain_48 = 22, 1425, 72, 0 terrain_49 = 22, 1474, 113, 0 #Steel # X position, Y position, width, height, flags (optional) # Flags: 1 = remove existing steel steel_0 = 1403, 130, 28, 76 steel_1 = 1436, -11, 48, 28 steel_2 = 1386, 11, 28, 48 steel_3 = 1311, 130, 28, 96 steel_4 = 1331, 95, 8, 48 #Name and author name = Vegetation Reign