# LVL releaseRate = 20 numLemmings = 20 numToRescue = 10 timeLimit = 4 numClimbers = 20 numFloaters = 20 numBombers = 20 numBlockers = 20 numBuilders = 20 numBashers = 20 numMiners = 20 numDiggers = 20 xPos = 1160 style = crystal # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 1568, 48, 4, 0 object_1 = 0, 1264, 280, 4, 0 object_2 = 0, 1824, 40, 4, 0 object_3 = 8, 1264, 264, 4, 0 object_4 = 8, 1824, 24, 4, 0 object_5 = 6, 1424, 304, 4, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 25, 1521, -114, 0, 0, 1 terrain_1 = 26, 1641, -96, 0, 0, 1 terrain_2 = 26, 1423, -80, 0, 0, 1 terrain_3 = 25, 1323, -108, 0, 0, 1 terrain_4 = 7, 1794, 187, 0, 0, 1 terrain_5 = 22, 1804, 70, 0, 0, 1 terrain_6 = 22, 1868, 70, 0, 0, 1 terrain_7 = 22, 1804, 134, 0, 0, 1 terrain_8 = 22, 1868, 134, 0, 0, 1 terrain_9 = 22, 1804, 198, 0, 0, 1 terrain_10 = 22, 1868, 198, 0, 0, 1 terrain_11 = 22, 1804, 262, 0, 0, 1 terrain_12 = 22, 1868, 262, 0, 0, 1 terrain_13 = 26, 1866, 10, 0, 0, 1 terrain_14 = 25, 1980, -96, 0, 0, 1 terrain_15 = 25, 1946, -12, 0, 0, 1 terrain_16 = 25, 1876, 94, 0, 0, 1 terrain_17 = 25, 1804, 170, 0, 0, 1 terrain_18 = 26, 1884, 220, 0, 0, 1 terrain_19 = 25, 1904, 168, 0, 0, 1 terrain_20 = 26, 1892, 256, 0, 0, 1 terrain_21 = 26, 1635, -78, 4, 0, 1 terrain_22 = 27, 1254, 310, 0, 0, 1 terrain_23 = 25, 1090, 234, 0, 0, 1 terrain_24 = 27, 1676, 310, 0, 0, 1 terrain_25 = 22, 1613, 198, 0, 0, 1 terrain_26 = 22, 1549, 198, 0, 0, 1 terrain_27 = 22, 1549, 134, 0, 0, 1 terrain_28 = 22, 1613, 134, 0, 0, 1 terrain_29 = 25, 1501, 230, 0, 0, 1 terrain_30 = 26, 1205, -68, 0, 0, 1 terrain_31 = 25, 1105, -64, 0, 0, 1 terrain_32 = 26, 1059, -68, 0, 0, 1 terrain_33 = 26, 894, 214, 0, 0, 1 terrain_34 = 26, 1010, 218, 0, 0, 1 terrain_35 = 25, 960, 242, 0, 0, 1 terrain_36 = 25, 892, 168, 0, 0, 1 terrain_37 = 25, 794, 240, 0, 0, 1 terrain_38 = 12, 958, 128, 0, 0, 1 terrain_39 = 25, 932, 178, 0, 0, 1 terrain_40 = 12, 1535, 238, 0, 0, 1 terrain_41 = 27, 1296, 310, 0, 0, 1 terrain_42 = 11, 1623, 250, 0, 0, 1 terrain_43 = 12, 1481, 270, 2, 0, 1 terrain_44 = 12, 1517, 274, 0, 0, 1 terrain_45 = 8, 1394, 278, 0, 0, 1 terrain_46 = 25, 1926, 60, 4, 0, 1 # Steel # id, xpos, ypos, width, height # Name name = Avec ceci monsieur?