# LVL Glitch.ini # Edited with Alpha version of Lemmings Level Editor releaseRate = 99 numLemmings = 1 numToRescue = 1 timeLimit = 5 numClimbers = 50 numFloaters = 50 numBombers = 50 numBlockers = 50 numBuilders = 50 numBashers = 50 numMiners = 50 numDiggers = 50 xPos = 0 style = Marble # Objects # id, xpos, ypos, paint mode (), upside down (0,1) # paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) object_0 = 1, 301, 94, 0, 0 # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 12, 200, 70, 0 terrain_1 = 12, 200, 103, 0 terrain_2 = 12, 200, 135, 0 terrain_3 = 12, 200, 167, 0 terrain_4 = 12, 296, 167, 0 terrain_5 = 12, 392, 167, 0 terrain_6 = 12, 392, 135, 0 terrain_7 = 12, 392, 103, 0 terrain_8 = 12, 392, 71, 0 terrain_9 = 12, 392, 38, 0 terrain_10 = 12, 296, 38, 0 terrain_11 = 12, 200, 38, 0 terrain_12 = 12, 392, 39, 0 terrain_13 = 34, 391, 162, 0 terrain_14 = 34, 391, 146, 0 terrain_15 = 34, 391, 130, 0 terrain_16 = 34, 390, 114, 0 #Steel # id, xpos, ypos, width, height #Name name =