Awesome, thanks!
I have some recommendations before we merge the levels into the main release.
Bonfire becomes deadly: I'm planning to turn most decoration (moon, sun, shovel, pickaxe, cart) into solid terrain. The bonfire in Matt's beach set will become a fire trap.
You use the bonfire in some levels as decoration. When the bonfire becomes a trap, it will break replays, or render levels unsolvable. Lix 0.6.17 is out, see next post.
File renaming: Your filenames aren't reminders of the level names. It's good style to have expressive filenames. You could keep a prefix for ordering still; alternatively, create ordering files
_order.X.txt in the rankings, like the lemforum pack has.
If we agree on a file-naming scheme, I can write a script to auto-rename all your level files and replays.
4 levels lack a replay: For Lix 0.6.16, the automated replay checker says: 154 of 158 levels are solvable, 4 may be unsolvable.
Statistics from 158 replays:
1x (NO-LEV): replay ignored, it names a level file that doens't exist.
3x (FAIL): replay names an existing level file, but doesn't solve it.
Result,Replay filename,Level filename,Player,Saved,Required,Skills,Updates
(NO-LEV),01 Pleasant/zi-Rubix-2016-09-08-103050.txt,01 Pleasant/zi.txt,Rubix,0,20,0,0
(FAIL),04 Nightmare/b3-Rubix-2016-09-24-173640.txt,04 Nightmare/b3.txt,Rubix,97,99,11,5415
(FAIL),03 Perplexing/u-Rubix-2016-09-18-100149.txt,03 Perplexing/u.txt,Rubix,58,80,8,5772
(FAIL),03 Perplexing/a3-Rubix-2016-09-17-102031.txt,03 Perplexing/a3.txt,Rubix,68,75,14,5324
Can you provide fresh replays for these four levels? See next post for the full list of breakages in 0.6.17 with the deadly bonfire.
-- Simon