I've tested all my Lemmix levels in Lemmini. Here are the results!
"O" means the intended solution (or something close to it) works. This doesn't necessarily mean I recommend it for the pack (see my above posts for that)
"X" means the intended solution doesn't work. Some are flat out unsolvable, some may have backroutes that still work
Notes:
- Many X's are fixable easily, eg. if a builder's bridge doesn't stretch far enough you could close gaps slightly to compensate.
- Time complaints can be fixed by simply setting a higher time limit. In fact this should be done for all levels anyway
- Screen start locations seem to be off for most levels too.
- Does Lemmini support the Xmas/Holiday terrain?
01
Hello, Goodbye - O
Lemming Recycling Plant - O
FALL AND DIE - O - time out too soon, had to modify solution
The Square Route of Lemmings - O - extra precision needed (builders)
Dig This! - O - extra precision needed (diggers)
Catch Your Death - X - builder bridge too short
Leaky Building Syndrome - X - climber falls through chain holes instead of climbing out
Rounds and Swingabouts - O - slight modification because builder hits ceiling, not quite intended solution but whatever
Singular Squish - O - but horrible backroute still works (the traps seem to have a wider range here, so an extra trap or steel might fix it)
Escape from Alcatraz - X - Basher doesn't continue bashing 6px high wall
02
Bumpy Ride - O - extra precision needed due to time
The Christmas Rush - X - need Xmas terrain
Cut the Red Wire - O
Times Four - X - overzealous steel areas
Get out of the pool - X - can't break steel, water glitch doesn't happen
Go Fetch! - O - extra precision needed (time)
Brick Replacement Therapy - X - splat height, digger stops immediately when ground gone
A.T. on an Angle - O - possibly minor changes (not 100% sure what the original solution was)
About Face! - X - trick doesn't work
Stay out of the pool - O
03
Barrel o' Laughs - X - splat height and time
RABBIX - O - time issue
Who lives... and who dies - X - steel area stops bashing OWW, also likely time out
Crevasse - O - extra precision needed (builders)
Turning the screws - X - trick doesn't work
Nothing to Lose - O
Pillars of Hades - X - builder doesn't extend far enough for the trick to work. Could be done with serious modification I suppose...
The Other Side - O
Lem Ramp Scam - X - requires edge-of-steel bombing
The Dying Seconds - O - could use maybe 10 seconds more time :\
04
Flotilla - X - splat height (splat in one place where they shouldn't)
Rise Through the Ranks - X - the glitch works (!) but they can't climb through the platforms at the start
Empty Apartment - X - miners don't turn on steel
Builders' Cracks - O - extra precision needed (builders)
Coming down alive - X - can't dig between the steel blocks (also the builder/digger trick doesn't work for v2)
Mont Blanc Tunnel - O - extra precision / fiddling needed. Setting a different RR might work (a quick test suggests RR52 is ok)
Training Zone Alpha - X - splat height. Seems like a modified solution would work with a floater added.
Dropout - O - stacking bashers is extremely difficult
From the Brink - X - glitch needed (add 2 floaters to fix)
The Floodgates Open - X - glitch/trick doesn't work
05
A step too far? - O
MORE WEE CREATURES! - O - complication in one "normal" solution, but there other easier methods anyway
Play Bridge - O - stacking builders is hard making this unnecesarily difficult
Works on so many levels - O
The endless steps - O
Lem Squared - O
Altitude Training - O - some things don't work as nicely as in Lemmix (actually that applies to most levels really)
Fill the floor - X - builder doesn't go far enough (close the gap to fix)
Circus Lemmings in Training - O
Guns Blazing - X - flamethrower trigger goes too far (move it across to fix)
"06"
Singular Squish II - X - miner doesn't turn on steel
Bumpy Ride II - X - builder doesn't go far enough (close gap to fix)
RABBIX II - O
Digger Convergence - O
Xmas packs - need Xmas terrain