Very nice GigaLem :thumbsup: I especially like the background of it and the detail that went into the trees, but like everyone else said the only thing I would change is the name of it so that the file doesn't accidentally conflict with levels that reference tree.dat or so that the file doesn't accidentally overwrite it. Maybe gigalem_tree_md.dat (md for modification) or gigalem_tree_remake.dat.I'll adress this, I named it "tree" for those who didn't want to rebuild a level from scratch, I guess you if want to use both, you're free to name it "gigalem_tree" or "tree_remake"
I'll adress this, I named it "tree" for those who didn't want to rebuild a level from scratch, I guess you if want to use both, you're free to name it "gigalem_tree" or "tree_remake"No, please don't go this way. Any style should have a unique name, because if everyone has to guess which name the level designer used for the style, then noone will ever be able to play a level using this style. So please, please rename your style to "gigalem_tree" and only ever use the renamed one in levels.
Would it be possible to have an automatic conversion feature in the editor, for this and other pairs of styles with the same terrain shapes? The Genesis Dirt syle immediately comes to mind.
I guess If people want it, I'll rename it, give me a momentThanks a lot! :thumbsup: :thumbsup:
EDIT:Its updated
Would it be possible to have an automatic conversion feature in the editor, for this and other pairs of styles with the same terrain shapes? The Genesis Dirt syle immediately comes to mind.There is no such feature, and I don't plan to add one. The reason is, that such a feature would only be useful for very few pairs of styles, as they need to have pieces that are named exactly the same.
I noticed though that neither plom's nor namida's original Psychedelic tileset keep their teleporters and receivers when converted to New Formats! It's clear that the radiation object gets thrown out, but why the teleporters and receivers as well? Those are unique to this tileset!
Wafflem told me that Namida rather not treat his cheapo like they exist (I could be wrong so don't quote me on it) But I would like to offer my services.
Assuming GigaLem has named all the pieces the same way, all you need to do is open the post-conversion level in a text editor, and use the "Replace" feature to replace any occurances of "namida_sky" with "gigalem_skymd". You can also do the reverse to convert a level using GigaLem's remaster back to the normal set.
(You can modify the translation tables instead, sure, but that only helps for levels you're converting from old formats, not ones that already exist in new formats.)
Assuming GigaLem has named all the pieces the same way, all you need to do is open the post-conversion level in a text editor, and use the "Replace" feature to replace any occurances of "namida_sky" with "gigalem_skymd". You can also do the reverse to convert a level using GigaLem's remaster back to the normal set.
(You can modify the translation tables instead, sure, but that only helps for levels you're converting from old formats, not ones that already exist in new formats.)
The best way you can do this is with Notepad++
Ctrl+F to open up the search tool, click the replace tab, type in the style you want to change and on the "with" box type in the style you're putting in. Then click Replace all
(And on that note, why exactly are these being suffixed with "_md" anyway? "MD" in the Genesis tilesets indicates "Mega Drive", an alternate name for the Genesis; and these styles are well above the graphical quality a Genesis could ever hope to put out...)
Just wondering: Do you get suitable results by changing the old-formats level to use the standard versions of these sets, then changing them back to GigaLem's one after conversion?
I noticed another thing randomly: The locked exit from metal_md is missing its top part - the regular exit from the same tileset has it.