Recent Posts

Pages: [1] 2 3 ... 10
1
NeoLemmix Levels / Re: Kieran's Abandoned Zone (v3)
« Last post by kaywhyn on May 26, 2024, 09:53:16 PM »
@kieran

As I recently solved Final Resting Place for LOTY2023, I finally got around to resolving your updated Abandoned 9 level ;) Replay collection with the new Abandoned 9 replay attached. Slightly different from your solution but I think closer than it was in the previous version.
2
SuperLemmix Bugs & Suggestions / Re: [SUG] New Level Select menu
« Last post by WillLem on May 26, 2024, 09:48:20 PM »
Here's how it could possibly be done on a single screen (preferable). Very quick mockup, forgive the imperfections:



The list of packs would be dynamically scrollable (I know this is possible from having made the Replay Check screen text scrollable, but making each list item clickable as well might be a considerably more difficult task) and display a maximum of about 15 packs at a time.

The levels list would display a maximum of 30 levels at a time.

The clickables along the bottom would change depending on whether a pack is selected, or a level is selected. The selected item would have a "selected" frame drawn around it to show that it's currently "active".

Icons, records and info would be drawn pretty much the same as they are now, in the space underneath the level preview.

Currently thinking I'll probably go down this route with it rather than making 2 separate browsing screens.



Idea: for showing a "completion" percentage, there are 2 ways to approach this:

1. Number of levels + number of talismans + number of collectibles = 100%
2. Number of levels = 100%, but show the "100%" in yellow if there are still talismans and/or collectibles to achieve



Idea: It should also be possible to "favourite" packs in order to pin them to the top of the list. Maybe even different orders could be specified: alphabetical, in order of completion, etc.
3
Contests / Re: Level of the Year 2023: Playing Phase
« Last post by kaywhyn on May 26, 2024, 11:45:36 AM »
Finally got around to updating my level Fun Teleportation Race in Space to fix a backroute thanks to Simon. I also found a backroute of my own to the level :laugh:

- Moved and removed some terrain to create another gap

- Reduced the Lemming count from 10 to 9 and as a result -1 to the save requirement, meaning it got reduced from 9 to 8.

I've attached the updated level here and also the intended solutions to my levels! These can be added to the replay collection if you wish. For this level, it's the second replay attached. The intended solution is the same, but just needed a minor replay tweak due to the reduced Lemming count.


I have solved all of the LOTY2023 collection pack and have attached my replay collection. LemFan's was the only level I haven't played, while kieran millar's Final Resting Place needed a resolve since he updated the level from last year when he decided to fix my backroute. Finally, Turrican's CyberLem 2555 needed a minor replay tweak, which I'm guessing there were some terrain adjustments which therefore caused some skill assignments to be in the wrong places.

For LemFan's level, this was quite a difficult level! I thought it would be a quick solve, but nope. It ended up being several short solving sessions over a period of a week or so before I finally succeeded. Not only are there a lot of red herrings, there's also one crucial solution element that if you don't realize it you will be stuck.

Spoiler (click to show/hide)

It's a good level; however, I criticize the extreme and unnecessary precision in several places, as well as the tight timing needed. For example,

Spoiler (click to show/hide)

Anyway, I'll try and get LOTY2023 videos up in the coming days! ;)
4
SuperLemmix Bugs & Suggestions / Re: [SUG] New Level Select menu
« Last post by jkapp76 on May 26, 2024, 02:59:29 AM »
Thoughts welcome?

Love it!

The cleanse level button is cool too.
5
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by IchoTolot on May 25, 2024, 09:56:32 PM »
Yeah, that looks better now. :)

I also would call 3 30 acceptable as they do make the big 8.
6
@Strato

As it's almost been two months since your post, it looks like you got swamped with IRL stuff. Judging from your posts regarding moving into a new place, I'm assuming that has been more work than anticipated? No worries, I've just been wondering how the new update is going and was kind of expecting it to drop soon given your latest post ;)
7
NeoLemmix Levels / Re: [NeoLemmix] DoveLems [Difficulty: Easy-Medium]
« Last post by kaywhyn on May 25, 2024, 07:44:27 PM »
Another round of resolves and these all look good now! :thumbsup: 3 30 is different from Dodochacalo's but looks to be quite an acceptable alternative ;)
8
Nice job Crane. I have still only your 1.05 version. But WTF?

Spoiler (click to show/hide)

I just keep myself nearly 6 months break about lemmings. Thats your 1.05 version testing really drain my power. I also build my new own pack (which will also contains 150 levels)  That are taking me one year. I am quite done soon 8 levels remain yet.
9
SuperLemmix Bugs & Suggestions / Re: [SUG] Invincibility
« Last post by WillLem on May 25, 2024, 04:30:23 PM »
We've had a chance to sit with invincible lems having free skills for a bit. No levels have been created yet (apart from those in the SuperLemmix Welcome Pack), but I wonder what people's thoughts are on this particular aspect of the invincibility state at this point.

If you haven't already, please do check out the SuperLemmix Welcome Pack for several examples of levels featuring invincible lemmings. I'm in two minds as to whether the levels are actually improved by allowing the lem free skills. Instinct is probably not, but the state should feel somewhat OP and game-breaking, as it's what I'd expect from invincibility in video games in general. Maybe free skills is a step too far, though.

I don't think anybody who has replied to this agreed that free skills is a good idea, sadly. I absolutely do value other people's thoughts and opinions, but if I feel the need to try something I generally have to see it in action for myself before I can make my mind up. So with that clarified, now that we've had a chance to play with it for a bit (and still will until at least version 2.9, I imagine), what do we think now?
10
SuperLemmix / [FEAT] Scroll up/down on Mass Replay Check output screen text
« Last post by WillLem on May 25, 2024, 04:11:48 PM »


Clickables and UP/DOWN hotkeys added to the MRC output screen. Doesn't really provide any additional value than simply looking at the text file tbf, just wanted to see if it could be done. If nothing else, it's practice working with the menu screens.
Pages: [1] 2 3 ... 10