Pluto 1 -
The Galleria of Foolery The only level of the pack that needed more than one video to get solved, but that's because I ended up stopping too soon before I realized I just needed to tweak one thing at the beginning for the left entrance to make it a solve
Quite a hard level to start the rank here. In many of my early attempts, I would essentially have the solution down but because of timing issues that didn't work out at all I would always end up 1 under the requirement. I'm also now convinced that it's not possible to release both blockers with a laser even if they're placed as close as possible to each other. Despite being a difficult level, this is still a pretty good one.
Pluto 2 -
Social Neutral Another difficult one which I unfortunately raged at because one of the regular Millas kept catching up too soon to the disarmers and hence I kept losing at least one Milla to the traps before they were disarmed. In my success, I just tweaked which Milla went further on ahead to the right and platformed at the extreme edges and apparently that is enough to make the timing correct. However, I did see another solution where timing can be avoided altogether, so really it's another level that I made far harder on myself than it needed to be
Pluto 3 -
Shelf Esteem Huge breather of the rank and can definitely swap with one of the two previous levels, as they're much harder than this one. Then again, my solution is probably a slight backroute.
Pluto 4 -
Vukovan Monument Back to hard with this one, though my solution appears to be a bad backroute. Mine has everyone go through the top, though apparently it's possible to go through the bottom as well. I simply didn't see how to effectively use the cloners to make-up for skills being in short supply. I think the bigger problem is the save requirement being a bit lenient, as I would still pass even if I didn't release both neutrals. The solution also nearly fails on the up OWW if that ended up being splat height after the fencer was done.
I ran into the problem of missing pieces, and I originally was going to edit this part of the video out, but I later changed my mind and decided to leave it in. I didn't feel like re-recording that part of the video and then splitting it in Windows 10 photo, as I'm not huge on video editing and am not too good at it myself. I fixed the issue by redownloading the graphic sets from this level pack topic and extracted to my NL directory, but then I didn't verbally explain what I did after I resumed recording after taking it off pause. Downloading the missing style from the style manager didn't work. So, now you know how I fixed the problem
Pluto 5 -
The Ominous Plane I believe this is an unfinished level, either from Colorful Arty or Nessy. Being an incomplete level that was collaborated on, I think backroutes are expected, and I believe mine is a slight or minor one. I still didn't find this easy by any means! Pretty interesting arrangement here, even if it looks a bit detached at times which would indicate the somewhat "incomplete" nature of the level that didn't get finished by the original author.
Pluto 6 -
The Last Steam Spring The only level of the pack where Armani is credited, as he told me on Discord he came up with the solution after GigaLem put the design together. I would consider this the hardest level of the entire pack but a pretty good challenge, even if I made a mess of some parts here. Armani told me that I handled the splat fall differently, but other than that it's essentially intended. Also that miner before platforming to catch the crowd from above isn't needed, as I could had simply platformed first, block to turn the others towards the exit, and have one of the Millas of the crowd do the mining to reach the exit
Pluto 7 -
Emergency Protocol As has been the case for all the past final levels of the FM packs before this one, another very intimidating looking level due to the very tall level size but is somewhat easier than it looks. Like with most other levels that are open-ended in the pack, the skills here also run out pretty quickly. Same thing with the losses, where the bombers and blockers together add up very fast! I likely could had saved 1 extra, but I didn't have any extra skills to allow me to do so. That one would had been the one who got trapped between the one-way force field and the stack on the left side. A really great level to finish off the pack, even if it suffers from the problem of needing to redo plenty of parts if you've been wasteful with the skills.
Pluto 8 -
Mission Complete Self-solving credits level, as has been the case for all the past FM packs being the one after the final main level.