I'm also very late to this topic as well it seems. I've been so busy with other things lately that replying on the forums has become neglected for me.
Welcome to the forums kaywhyn, I'm sorry that I didn't formally welcome you when you messaged me a few years back about Revenge of the Lemmings, it didn't occur to me at the time that you were new to the forums.
We've been trying to revive that pack for the new formats of NeoLemmix lately, I launched the project when mobius passed it over to me in the new year then I've passed it onto Proxima since it appeared I didn't have the knowledge and expertise with the pack to make informed decisions on it.
Ironically when I played the Windows 95 version of Lemmings which you refer to as the CDRom version, I never knew about the splat height increase. I always did We All Fall Down the legitimate way and even when I failed, I didn't even wait for the Lemming to splat so I never knew. It didn't even occur to me when I played Steel Works and the Lemmings survived the initial drop from the trapdoor, this was funny because I also owned the SNES version of Lemmings at the time and I didn't even twig then when those Lems splatted from the trapdoor. Anyway I never knew about this splat height increase until I joined this forum back in 2014.
I owned the Amiga version when I was 5 but sadly we didn't have the Amiga for much longer after that but I got to experience the original game for a little while at release (I was born in 1986). I didn't get very far in the game at that time. I didn't get any experience with the game until a few years later where I acquired the SNES version and that was a hard game to plow through. I was stuck at Postcard from Lemmingland for ages, then I have a Cunning Plan, Cascade was even a problem because execution on a SNES controller is awful.
Taxing had problems with Compression Method 1, The Ascending Pillar Scenario and Triple Trouble.
Mayhem I never finished, I got as far as Just A Minute Part 1, while having a lot of trouble with Poles Apart.
I've even played the Game Boy Lemmings and that game is a whole new can of worms, it's a very different experience although watered down. There's even one level which is unsolvable on the EU version of the game (Mayhem 4), USA version is fine. This port is identical level wise and physics wise to the NES version.
I really wish I could LP on YouTube the Gameboy version of Lemmings at some point.
I played through OHNO More Lemmings on the CDRom version so I just did the levels in any order and looked for where there weren't check marks. I do remember There's Madness in the Method, Across the Gap, Looks A Bit Nippy Out There and Scaling the Heights being among the last levels I beat in the game.
On the subject of Floppy disks (nearly wrote Flopsy disk....), I remember the 3.5" ones and I even remember the ones which used to be much bigger and would be used traditionally on BBC computers which were much bigger and were worthy of the title Floppy disk because I think they were able to be bent. A lot of schools I were at in the early days had these BBC computers before upgrading to Acorn Archimedes, which ironically was also an exposure to Lemmings for me, I was able to play Lemmings if I got free time for finishing my work at school.
The computer would be in the classroom and whoever was playing it would have the music on and I'd get to do my school work to the tune of the Lemmings Acorn Archimedes soundtrack. The teacher didn't even mind the music being on, I guess it's because the songs in Lemmings were so catchy.
A lot of the Acorn level codes became common knowledge in school like
IAMNOTGOOD - which allowed you to press space bar to skip levels, needless to say it was abused, whenever someone messed up a level, they would just press spacebar instead of nuking and trying the level again. If you skipped all the way to Mayhem 30 and pressed the spacebar on that level, it would just give you Mayhem 30 again.
DIRTYGIRTY - skipped to Fun Level 30.....seemed a bit pointless because Fun 30 is not a good level and you could just start at Tricky level 1 without a level code.
There was another code which skipped to Fun 21 which is probably a good place to skip to because there are a lot of fun levels from that point to the end of the rank.
I must say if you've beaten every level in Lemmings Reunion then you are far superior to many other solvers on this forum (including myself), I have yet to beat the last 2 ranks of that pack at the time of writing and I don't think I ever will have the patience to do so. I think if you can beat that pack then you are more than qualified to beat a lot of other packs on the forum. I think there are only a few packs which are universally deemed harder than this pack (NepsterLems and Lemmings United come to mind, and you are already playing the latter
).
Don't worry, there are many people on these forums who don't create level packs themselves and are just solving the levels created by others, some turn out to be very good at solving the levels and are among the best solvers on here.
Creating levels isn't for everyone, a lot of people have different styles of creating levels so I find that it you enjoy levels by a certain level creator, you should stick to those for now. If you switch to a pack by a different level creator, you tend to go outside your comfort zone sometimes as soon as you start the level pack I find and it can be quite scary.
On the other hand, making levels or even trying things in the editor can help you discover things you didn't know Lemmings could do so it could increase your solving skills, I've learned a lot from making nearly 2 huge level packs. It has really transformed the way I look at levels nowadays.
Anyway, welcome to the forums and enjoy working your way through the vast amount of custom content we have