Author Topic: SuperLemminiToo v1.51  (Read 27718 times)

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Offline Proxima

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Re: SuperLemminiToo v1.51
« Reply #75 on: April 13, 2024, 03:15:02 AM »
Bearing in mind that NL and SL have many of the features (and many more) of L2/L3, is there any particular reason why neither game has been fully ported?

For a very simple reason. The original game has eight skills; Lemmings 2 has fifty-one. To incorporate L2 into a modern clone would involve coding and bugfixing all those skills and a correspondingly huge number of possible interactions between them. (Well, most interactions wouldn't have to be separately coded, as they should arise naturally from what each skill does on its own; but there could easily be bugs that only appear when particular skills are used in combination, so every combination that has a meaningful interaction would have to be tested...)

This is a huge amount of work for very little reward, since the main purpose of modern clones is to be a tool for level design, and the community has just never expressed much interest in working with the full range of L2 skills, so at the moment there's not much reason to feel optimistic that such a tool would see much use.

Of course, this isn't an outright rejection of the idea, and it might happen one day.

Offline Tygerboi

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Re: SuperLemminiToo v1.51
« Reply #76 on: Today at 03:26:48 AM »
> quote author=Proxima link=topic=5792.msg102070#msg102070 date=1712978102
  >> quote author=Tygerboi link=topic=5792.msg102068#msg102068 date=1712968183
  >> Bearing in mind that NL and SL have many of the features (and many more) of L2/L3,
  >> is there any particular reason why neither game has been fully ported?

> For a very simple reason. The original game has eight skills; Lemmings 2 has fifty-one.
> To incorporate L2 into a modern clone would involve coding and bugfixing all those skills
> and a correspondingly huge number of possible interactions between them. (Well, most
> interactions wouldn't have to be separately coded, as they should arise naturally from
> what each skill does on its own; but there could easily be bugs that only appear when
> particular skills are used in combination, so every combination that has a meaningful
> interaction would have to be tested...)

> This is a huge amount of work for very little reward, since the main purpose of
> modern clones is to be a tool for level design...
Surely bringing the Lemmings mania to a modern platform to provide a unified, enhanced engine/playing experience for both the old/original levels that Lemmings fans knew and loved, as well as the exciting new levels and skills, is just as important as the level design coding itself?

Yes, I can see that that a full integration of the original L2/L3 games would be a major commitment of both time and technical expertise that would not be justifiable.  However, WillLem stated that:

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(link=topic=5792.msg102037#msg102037 date=1712669879)
Unfortunately, neither L2 nor L3 has been fully ported to any of the modern clones yet. However, SuperLemmix features the style sets, sprites and other assets from these games, and fan-made levels have been created using them.

The engine also feature the Jumper, Stacker, Shimmier, Slider, Swimmer, Platformer, Fencer and Laserer skills which are all very close to their L2 counterparts. Furthermore, SuperLemmix has also introduced the Ballooner, Ladderer, Spearer and Grenader, which are reminiscent of various other L2 skills.

- WL
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Bearing all of the above in mind, would having a level set in SuperLemmix, divided into groups named for each of the L2 tribes, that visually resembled the L2 levels, had the same music/sfx, etc but just using the closest equivalent skills that are already available in SLX - thus avoiding extensive new skill coding/interaction coding/testing - be a feasible option?  A "Lemmings 2: The Tribes - SLX Edition" level set, if you will.  The bulk of the work then would be recreating the levels themselves and SLX-tweaking them as required.  Again, that is  lot of work, but would be a good compromise to be able to bring Lemmings 2 into the 'SLX family'   I don't know if a similar plan would work for L3 as I have hardly ever played that, and not for many years.