Being a master player of the Lemmings game for Sega Master System and NES, I am reminded of some things I found quite good in that version which did not appear in other versions. Now if you think I'm going to navigate a humungous topic like this one, you're mistaken. So whether it's been said or not, here's my suggestions. And there's a few of them...
(some are complete nonsense but might be good for some thought)
- Customisable Stage Clear and Loading Stage screen - make it like how you can move objects around in a PowerPoint window.
- You can change the amount of clicks a builder makes. Eg, if you don't like how it was in the original Aimga version <3 clicks, you're out> you can change it to SMS style <4 clicks> or even No Clicks!
- Change whether or not your level set carries the same music in every level (Amiga) or the music is stored in a folder or something and chosen at random (Windows 95).
- None of this styles file nonsense. I looked on your site, and it's gonna be customisable with a GUI so no worries there.
- Be able to change the Lemmings fall resistance. In the NES version, in Tailor Made For Blockers, you can't do the three Blockers trick, you have to guide the Lemmings on EVERY SINGLE EFFING PLATFORM so that they don't splat on the ground. I'd like to make some levels that are like that, rather than having a high-up platform.
- No one is going to pay attention to this one. In the NES version and the GameBoy version, the Lemmings sprites were defined in little squares. That is, a Lemming would not do a skill until it fit into these invisible squares. So often they did the moves at the wrong time, or not at all. That was fun for some levels.
- And another dumb suggestion, but one to ponder over. In the NES version, the building is VERY steep. It goes up up up rather than up and across practically. Could there be a switch for this? lol
- Some incorporation for MOD music files. MIDI sounds very much bland and sterile. Let's get the old MOD files back in business! w00t!
- The Esc button restarts the level, like Lemmings 2: The Tribes.... oh by the way, incorporate Lemmings 2 skills, and I'll Bash you, Dig a hole, Block off on lookers and throw you in and let you Float gently into the ground.
(Lemmings 2: The Useless)
- The Mini-Map actually lets you pick where to go! Pardon me if I am mistaken, but the Mini-Map in Cheapo does nothing. :S
- Make black in certain graphics walkable on! In one of Adam's SEGA levels, he had to make one of the graphics (a plug, in Sega Two) white. It just looked weird.
- Allow (just for twiddling's sake) the creator of a level to choose what part exactly of the Exit the Lemmings jump into. Sometimes, the Lemmings jump into the wall :S
- No more than 99 of a skill. No more than 100 Lemmings. :p
- Be able to set a background image for levels.
- As suggested, sounds when you click the skills buttons. Make it like Amiga's. That's fun, you could pause the game and "play the piano" lol.
- Customisable Opening Menu, in the PowerPoint "click, drag, 'n drop" style. So you could draw graphics in MS Paint or something, import them, and set them (with something similar to PowerPoint's action settings feature) to either bring up the Load Set/Level screen, configure Game Options, or Quit the game. etc.
- The Editor program doesn't hog the whole screen. Pardon me if I'm mistaken, but Cheapo editor grabs the whole screen and hides the Task Bar.
That's all
Jase