Hey guys, that's the correct picture for Plain 12.
Super awesome work with the pictures, Gronkling! They are even better than I hoped! Graphics are Lemmini style, all pictures are from the most fresh version of DoveLems, and I even like those sizes! What differs them from authentic gameplay: background is black instead of dark blue,
And you know, you can check from the level files when they have been modified last time. For example, this Don't Let Them Leave the Way has changed last time on August 2009, so there are no differences between our two versions. And like I said, Gronkling made the correct pictures (I checked all of them myself, and I have a pretty good view which levels Dodochacalo has updated and when), and I also mentioned about the black background, so some might have already guessed that the screenshots have been taken from Lemmix. I just checked this out why the liquid seems a bit different, because I didn't know it at first, but yes, in Lemmix it looks a bit different (the level image) than in authentic gameplay in Lemmini (like the background colour issue, too). But I have no idea why.
I don't mind about double liquid pools, I think they create a nice three-dimensional appearance.
Here are some issues which I guess will come out when we'll think if they're good or bad things throughout this levelset, and of course I'll encourage you to comment about these in your reviews if you want!
1. Level titles - Dodochacalo is a Frenchman. There can be some strange stuff in the titles (for me as another non-native English speaker I actually find most of the titles very neat). Roundthewheel commented this nicely about Dodochacalo in his YouTube video:
Non-native English speakers often have access to avenues of imagery that we with our familiar vocabularies and highly idiomatic usage tend not to explore.
2. Repeats - They can differ a little bit from their original levels, for example, by design. And like I and Clam said in our reviews for levels 11 and 13, there are some details, which are essential in the repeat levels but not in these original levels. :b I find the best original level/repeat level pairs that kind that they utilizes the same layout and same details, and only skillset and solution would be different.
3. Level difficulties - The part which everyone can always join when discussing about levels! Don't hesitate to bring out your view of the difficulties, especially if they differ a lot from their place inside the game. There are few
Most out-of-place levels topics, and we know that, for example, L1 and ONML have levels which we think aren't suitable for their places inside the game. namida said quite appropriately this about his Lemmings Plus DOS Project level pack:
Of course, all ranks have levels that are harder than most of that rank, and ones that are easier than most. This is mostly intentional, to give easy breaks as well as sudden challenges.
I find DoveLems similar. The difficulty curve isn't steady in some parts. Is it good or bad? Feel free to give your opinions about all these three issues when reviewing levels.
Btw möbius, could you please check again the save requirement and the skillset for your review of Plain 12.
Plain 14 - Simple LifeLemmings: 20
Save: 10 (50%)
Release Rate: 1
Time: 3 minutes
Skills: 10 climbers, 10 floaters, 10 builders, 10 bashers
Good: There's a fitting, plain atmosphere in this level. A player gets practice in zigzag-building. The solution is easy enough, but there still are possibilities for beginners to go astray. The layout is pleasant and there's a nice, small amount of lemmings, whereas the original Lemmings games had sometimes unnecessarily lots and lots of lemmings in some of the levels.
Bad: Didn't find anything worth of mentioning. In general I find myself much better finding good points than bad points.