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SuperLemmix Bugs & Suggestions / Re: [SUG] New Lemming type - Rivals!
« on: April 30, 2024, 12:24:24 AM »
I'd say a rival exit/exits should automatically get marked in some fashion. I say don't count on level designers always doing things right but also people can just forget things.
on the matter of creating incorrect/incomplete stats with and unusual number of entrances/exists; solution A seems best to me. Still using the rivals; having them play a part (hindrance in this case) is interesting.
As I said in the other topic this is all tentative atm. Unfortunately I haven't been able to playtest with SuperLemmix at all lately . I still want to, just finding time is a difficult atm.
on the matter of creating incorrect/incomplete stats with and unusual number of entrances/exists; solution A seems best to me. Still using the rivals; having them play a part (hindrance in this case) is interesting.
As I said in the other topic this is all tentative atm. Unfortunately I haven't been able to playtest with SuperLemmix at all lately . I still want to, just finding time is a difficult atm.