update #1:
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I have added a gameplay feature which was missing since one can complete the levels:
- the "Failure/Retry Level" screen, when the player doesn't succeed in completing a level
- or, in the other case, the transition to the next level, when the player successfully completes a level
It doesn't sound like a big thing, yet it's a nice addition to the game, because, now, levels are "linked" somehow (level1 -> level2 -> level3 -> ...)... at last!!!
And I had a lot of things already working except this "
level completed? -> go to next level/retry level" behaviour, so it had to be done!
update #2:
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For each level, player's stats are now saved in the game's internal database
- % of saved
- time used to complete the level
update #3:
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I was thinking about adding some new (non-Lemming1) skills to the game (less new skills than in Lemmings2, though), and I've added the "
teleporter" skill (actually, it was so easy to add that it was convenient to start with this one).
You can apply this skill to perform an instant horizontal forward teleportation (for the early tests, it's a 40px-forward teleportation).
Atm, I'm not sure if the final game will include new skills, but it's an option to consider, and I'm making some tests with that.