Options dialog with Minim's scaled buttons. It's cool how things fall into place one after another.
The level editor will benefit most from the upscaled graphics, but I haven't tackled that yet. Loose direction of where the ship is sailing: Finishing 90 % of singleplayer, and some more of the menus, then release a beta. Then, either editor or netplay. Then, the other of the two.
geoo will be delighted about the hotkeys displayed on okay/cancel: Every hotkeyed button in the application has its hotkey printed on itself. I try to have as few keys as possible without a corresponding button, to keep the interface discoverable.
ccx will be delighted about × ¹⁄₁₅, unicode.
You have a problem and decide to use Unicode. ��� ��� ���� � �������. You have a problem and decide to use STL. Now you have a _Hashtable_iterator<std::pair<const basic_string<char, str::char_traits<char>, std::allocator<char> >, int>, basic_string<char, std::char_traits<char>, std::allocator<char> >...-- Simon