I've fixed the issue in Wish you had them. Btw, not sure if I'm going to use the main level feature. It seems not that big of time or work saver. Some of the repeats may require minor graphic changes anyway
I don't see any difference in Bunker Hill compared to Lemmini
[compared to Lemmix/DOS, yes] I was thinking of removing this level anyway--I never really liked the solution all that much although it was mildly interesting. Hubbart had some levels of amazing design quality but most of the time the solutions were weird, too precise or backrouted.
I had already planned on putting Clonic Inferno back to its original 1 minute. The reason it was changed was Lemmini's clock was so strict it wasn't solvable before.
I'll have to watch these others, Altitude Training is intended to have multiple solutions--it was part of Clam05 and none of those [except two of them] were supposed to be real difficult
Think Again; I've changed some things. (thanks to Icho Tol0t) For one thing, it was possible to ignore the bottom portion altogether and go over the top; I've removed that route [hopefully]
On Bat Counry; haven't you been following the other thread?
I've tried to repair backroutes but ultimately I wasn't really able to and will going with an easier(ish) version anyway.
@Crane; another important thing; I'll double check but I think I have the correct version of Faithful friends, [it has the added terrain cut-outs] but the chamelon doesn't work. I just nudged it a few pixels to work properly.