Update on Changing of the Guard - I am now at 4 out of 10 as opposed to 1 from before.
A very slight move of the digger had a big effect
. No idea how to get that 5th one though. I did notice there is a thread on this level and read it but do want to complete it the proper way. I honestly would not of thought of that backroutish method mentioned though!
I'm no further at all on Gr8 Escape. Even when I complete it I will still have a bit of a thing about that use of the number in the title.
Thomas the Climber - Slight breather compared to most.
Which of the climbers is Thomas? The one who bravely tunnels and implodes to let the rest escape? I like to think so. Tbh the title made me think I only had 1 climber and I spent most of my planning assuming this, as soon as I saw I had 2 I spotted the solution! I liked the idea of 2 simultaneous climbers than a bash from far away to ensure the other turned round
Buridan's Lix - Not a clue for either exit. Best attempt is there, saving a mere 6. I can also see how to complete it if I had 1 more bridge, albeit saving all on the rhs for that.
Otherwise for the rhs I can't see how to delay the lix to get the double bridge built, and also not spend too many diggers and bridges doing so. And for the lhs getting the digger through and turned round is likewise a problem
I'm back to struggling big time on levels where there are only a few skills to allocate so theoretically the options to completion are fewer. Clever level in that it presents options a la Can't Even Save One so I'm sure I won't feel it is fully done until I can save through either sanctuary.
The Circular Ruins - A relatively quick one to solve, but a lot of rewinding and frame by frame needed for me. A bit like Now This is Fun in that I wonder if the puzzle elements could have been incorporated into a smaller level. That said, the sense of scale makes it feel a bit bigger when you do complete it.
Some precise digging and bridging required, I think if any of the mines, digs, or bridges are a pixel out then it doesn't work?
Merde, Merde, Merde! - I liked this level even though it took a good number of attempts. Whilst the allocation of the first skills is obvious, you then have a lot of different options, some of which looked to me good at first
eg saving the 3rd trapdoor from the left first as its the quickest to do
but don't work. The minimalist art style plus impossible look of the level appealed as I have mentioned for other levels earlier. However, I shudder to think what this would have been like on the old Archimedes version of Lemmings where you couldn't allocate actions when paused!
Alien Invasion - Another one I liked, it looked impossible at first
because I was trying to think about hoe to build the bridge right to left from the sanctuary platform
but was good because it was a short level so each attempt didn't take long.
A Matter of Perspective - I'm 1 lix away, and can get to being 1 lix away using many slight variations on my method
eg switching the bridge and platform, moving the position of the first mine slightly.
My choices are platform on right then bridge on left - resulting in some lix arriving and turning around before the miners are done.
Or bridge on right platform on left, - has to be a walker building the bridge otherwise I can't turn anyone, then the few extra parachutes needed on the right balance out the speed increase on the left
. Only a few seconds out but I can't see how to optimise those.
Any level not completed but mentioned by name here is a level I have been struggling with for some time now, hints of even the vaguest nature would be appreciated. In terms of difficulty level I'd say the rankings are pretty accurate so far (that said, there are a couple towards the end of vicious that I solved very quickly, namely Triangle Inequality which feels more like Quirky rating, and 3.1.1.1).