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Messages - okmot

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61
General Discussion / Re: MULTIPLAYER CLONES
« on: November 16, 2004, 07:43:36 PM »
Quote from: Andi  link=1096835620/0#1 date=1096899805
When will it have scriptable levels?



What do you mean by scriptable levels?  There is support for adding non-player-controlled clones to a level and have them carry out actions.  Check out the s_liquify level or s_bazooker or s_test3 for an example.

62
Non-Lemmings Gaming / CLONES 59 RELEASED!
« on: November 16, 2004, 07:34:38 PM »
A new version of CLONES is now available!  Build 59 includes the following features:

- level packaging tool
- 100% non-crippled mapeditor
- 2 new clone actions (bazooker and liquify)
- new trap (mushbomb)
- more cool particle effects
- faster internet play (UDP/TCP optimizations)
- .dat => .lvl lemmings pak extractor
- multi-language support
- over 45 multiplayer maps

You can create levels with your own graphics too!  With the level packaging tool you can create a new CLONES brain singleplayer experience!

Download the demo from http://www.tomkorp.com/clones/download.asp

I can't wait to see some cool new levels created by you guys ;) You can see all of the current levels at this page

63
Tech & Research / Re: dat => lvl
« on: November 08, 2004, 01:44:08 AM »
The program does exist!

As i said before, i was given the decompression code for .dat levelpacks.  I have added the code to CLONES which allows you to select a .dat pack and have all the .lvl levels extracted automatically.

It seems that at least a few people would find that useful, but perhaps it would be better if i made a seperate stand-alone drag-n-drop app like i mentioned.

My real question is 'why do need to convert many .dat levelpacks into .lvl format'?  Doesn't custlemm use .dat as well?  And i've heard that most people like DOS lemmings better than Windows lemmings so what would be the point of such an application?

rt
www.tomkorp.com

Quote from: DragonsLover  link=1099243978/0#4 date=1099341519
Of course, a program that could do this automatically could be appreciated. But, unfortunately, this program doesn't exist for now. Maybe a good programmor could try to make one! But for now, you don't have choice: You must save every level from a .dat file in .lvl using LemEdit. It's long, but there's no other solution. And if LemEdit doesn't work... that way, I really dunno how you could anymore!


64
Tech & Research / Re: dat => lvl
« on: November 01, 2004, 04:25:56 PM »
I am awear of that, however LemEdit requires DOS and you need to manually convert from .dat to .lvl.  

I was thinking of a windows application in which you drag 'n drop the .dat levelpack and the app will spit out the .lvl levels automatically.  No keyboard required :)

The question is: Is this useful or not?  Does anyone want to convert hundreds of .dat into thousand of .lvl quickly?  Or  is everyone happy playing custlemm and the like?  Basically this allows for an all-windows editor which can create either lvl or .dat levelpacks.

65
Tech & Research / dat => lvl
« on: October 31, 2004, 05:32:58 PM »
Recently i was informed about the lemmings .dat levelpack decompression
algorithm by ccexplore, and i was wondering if anyone would find it useful if there was an application which could convert a .dat levelpack into a series of .lvl levels for use with the
Windows version of lemmings which uses .lvl files.  I got the impression
before that most players like the DOS version better.

Another option would be to load up a levelpack into CLONES to play, but the
differences in lemmings dimensions would render many maps unplayable.  At
the very least you could edit the .lvl levels in the CLONES mapeditor but
that would require you to play them in winlemm which might not be what you
want.

Please advise.

rt
www.tomkorp.com


66
General Discussion / MULTIPLAYER CLONES
« on: October 03, 2004, 08:33:39 PM »
Who's up for a CLONES match?  I would like to test the multiplayer skills of the best 2-player lemmings opponent! :)

We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.

www.tomkorp.com

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