Don't understand me wrong,I do like the fun levels where you have the ability to try multiple solutions on an easy version of a re-occuring hard level
I just don't like those fun levels where you don't have multiple solutions for (like just dig,now use floaters,tailor made for blockers,...).
We should avoid tedious levels with lots of straight building (like "heaven can wait") or too many bomber timing (like havoc 20) for I think
One proposition of me is to have an easy "fun" rating but all with levels with multiple solutions,and not too easy like "just dig",followed by a "tricky" rating to teach real tricks (climb/bomb,...) and maybe a few glitches (nuke glitch,miner glitch,sliding/climbing trough terrain,...).
Then "taxing" and "mayhem" to be used for challenging levels,going up to near-impossible levels for mayhem 30.
The same can go for ONML,but only the "tame" rating as learning levels,the rest of the levels slightly challenging levels to very difficult levels at the end.
We can both compile new levels specially for this version and copy levels from our packs.We can calculate how many people who want to share their packs for this version,and see how many levels per author we can accept...I believe every author over here (forum) has the right for getting at least one of his/her levels in this new version of lemmings...at least one level for Lemmings and one for ONML,and a maximum of let's roughly say,10 levels per lemmings version (so 20 in total).
Off course people who want their levels to stay out of this have the right to say no