The 'shift level' dialogue will still be available, won't it?
I want to add my vote to have both available as Conway suggested. That way I can use the handtool for coarse adjustments and the dialog for fine adjustments. presumably the handtool will be an icon on the toolbar, while the dialog is accessible from the menu in the same place it currently is located.
Also, I've been thinking of an interesting feature involving moving terrain.<snip>
A0;I realise this could be difficult to program, or even to define the rules of. For instance, if a lemming falls and is intersected by the side of a moving piece, will he then be encased in it?
If the terrain is already carrying the lemming around as he's walking, then logically, I would expect the terrain piece to actually "push" the lemming in the above situation. That is, the lemming's fall trajectory gets shifted by the moving piece.
How about the case where a bridge being built on stationary ground gets into the way of the trajectory of the moving terrain? Will it affect the moving terrain? Or will be the bridge be affected instead? Or both? Or neither?
How about situations where the terrain piece moves partly out of bounds? Or the terrain piece itself is within the screen, but the lemmings walking on top of it is no longer within the screen bounds?
What about intersection of terrain pieces themselves, be it moving against moving, or moving against stationary? Especially regarding the behavior of excavation lemmings who happens to be at the boundary of intersection?
Of course, for a lot of these questions, I suppose there's always potentially an easy way out (sort of) involving things getting destroyed, be it the lemming, the bridge, etc.
Or if one builds from a moving platform, will his bridge move as well? Or if a moving piece is metal, will its metal property be carried with it?
I would expect it to.
It could get very confusing, but also very interesting. What do you think?
Interesting, yes. But I doubt we'll be seeing this in the next release. Maybe the next next version if Essman feels up to it. And someone better make sure they carefully work out all the situations this could lead to, so that this feature doesn't become a breeding ground for bugs/glitches.