What was the ridiculous backroute?
Oh, and yes you can have 21. Providing of course someone hurries up and reviews "Haunted Botanical Garden" (which I wanted to do but...well, how do I finish this sentence without slamming Conway? )
What's that mean? :
:
I was just about to post a reply asking what the intended solution is to Let's Go Camping, since the only one I could find is incredibly easy and can be done in less than a minute. But just now, I managed to find a solution which requires one lemming to go down to the floor, and it takes two minutes. I still don't know if it's the intended solution, but it seems slightly more feasible than the ridiculous backroute! How did you pass this level, Gunpowder?
edit: After reading the last few posts, I realise that there are many ways to pass this one. The way i did it it to make lem1 block, lem2 turn and exit, lem2 dig and bash to release lem1, who turns if he falls into the pit if it's deep enough, builds out to the left, then make the basher build to stop. Build with the ex-blocker if he turns again.
Sunsoft 20 - Haunted Botanical Garden
Save: 59/60
Time: 3 minutes
RR: 20
Skills:
Floaters: 5
Bombers: 2
Builders: 4
Miners: 1
Diggers: 1
Good: Probably one of the most decorative levels in this versions (except for those of special graphics).
Bad: Still lacks any element of puzzle. Once you know where the traps are, it's all too easy to plan a route around them, sometimes just by building over them.