Can't be bothered. But I've got Yahoo Messenger, MSN Messenger and AIM, so I can send them to you on one of those.
I tested them both, and they work fine.
IceEagle, did you try L+2?
All I have to say is this (http://home.ripway.com/2004-7/141824/oops.wav). You're gonna get banned! O_O Ha-Ha!
A0;J/K! B)
Essman, I'm currently up to Mayhem 18 in your Cheapo recreation levels. Most of them are surprisingly easy, but 'Good Luck. . .' will take some thought.
Please make some harder levels!
Please make some harder levels!
You have some very good and enjoyable levels, Essman! I especially like Tricky 7 'They wanna stop the lemmings', Tricky 25 'It's not time tp panic, Taxing 4 'Majorly annoying', and Mayhem 6 'Actual insanity'.
Please make some harder levels!
Levels that I thought were a little too easy for their place in the game include Taxing 18 'Quote: That's a crazy level', Taxing 22 'More tremolo blooz', Taxing 23 'Teach a new trick to an old lemming', Mayhem 7 'Quote: What a titanic level!', Mayhem 9 'Essentially the same', Mayhem 13 'Surrounded by fakeness', and Mayhem 16 'Hold on to your ego'. I know you probably made these levels a whle ago, but please tell me (here or by pm) what your intended solutions are to these.
You have some very good and enjoyable levels, Essman!
Which reminds me, you didn't find Taxing 25 and Mayhem 4 to be troublesome???
However, the one level I cannot do so far is Tricky 10. Please give me some clues on this one! It's driving me mad!
Some levels actually have errors in them that were introduced during the conversion process. They are:
Taxing 12, 23 and 24, and Mayhem 4 and 13. Two of those levels had fake exits, which don't seem to work at all, so I removed them.
I updated a new version of the set files to the same locataion: <Download here> (http://www.msu.edu/~spadapet/oldsets.zip)
A0;Cool! I've just downloaded it and tried the altered levels.<snip>
By far my favourite is Tricky 28, which I can see has a couple of solutions. I wonder, which was your preferred solution?
I think Tricky 19 is rather too hard for its position.
Levels that I thought were a little too easy for their place in the game include Taxing 18 'Quote: That's a crazy level', Taxing 22 'More tremolo blooz', Taxing 23 'Teach a new trick to an old lemming', ... I know you probably made these levels a whle ago, but please tell me (here or by pm) what your intended solutions are to these.
Levels that I thought were a little too easy for their place in the game include ... Mayhem 7 'Quote: What a titanic level!', Mayhem 9 'Essentially the same', Mayhem 13 'Surrounded by fakeness', and Mayhem 16 'Hold on to your ego'. I know you probably made these levels a whle ago, but please tell me (here or by pm) what your intended solutions are to these.
Taxing 18 (http://www.msu.edu/~spadapet/solutions/taxing18.png) - I'm not sure if this is my original intended solution, but it is close.
Taxing 23 (http://www.msu.edu/~spadapet/solutions/taxing23.png) - I'd like to see the very easy solution that everyone seems to have found except for me. I think the screenshot is of my original intended solution. I like that solution.
Taxing 22 (http://www.msu.edu/~spadapet/solutions/taxing22.png) - I don't know what the deal is with this level, it is way too easy. I think the original intended solution was harder, but it doesn't matter since the easy solution is obvious.
Click here for my solution. (http://www.msu.edu/~spadapet/solutions/tricky28.png)
Essman, I didn't know about the fake steel pieces in 'Surrounded by fakeness'. Here's what I did: 1 (http://uk.geocities.com/benjconway79/fake.PNG) and 2 (http://uk.geocities.com/benjconway79/fake2.PNG)
Oh, how sad. A0;The easy solution is to just bomb away the thin column. A0;Looks like you should revise that level.
I wonder if your solution to Taxing 10 was the same as mine?
Here's mine: http://www.geocities.com/zarathustra47/taxing10a.bmp. (The dip on the right is done by digging two pixels then mining -- that's to get deep enough before the other lemming arrives.)
That's odd, I could've swear the left exit is still usable in my copy of the levels, I'll recheck tonight.
As you know Essman haven't gotten fake exits to work, so if the left exit in Mayhem 4 actually works as a fake exit, then we should look into it and see.
Also, I'd really love a hint for Mayhem 18 'Good Luck'!
That's really cool. The name of the level was supposed to give away the fact that there is fake metal.
(I'm talking about Mayhem 4 by the way.)
You're right! I could have sworn the left-hand exit didn't work! But I've just tried it now and it does. So the intended solution is for the left lemmings to go into the left exit?
As for 'Good Luck', I'm still really stuck, and it's only a fairly short level!<snip>
Ok, you're on the right track.
(SPOILERS/HINT)
Dig more to the left.
First off, nice levels Essman! (Edit: Just finished the last one :) ).
Hmm, I didn't find it very hard to contain the other lemmings in Mayhem 18... (Lemmings don't die at the very edge of the fire trap).
So far the levels I found most interesting are Taxing 21 "Magic lemmings", Mayhem 2 "Is this legal?", Mayhem 19 "Get down tonight!" and Mayhem 24 "Back and forth".
Is the bottom route in Mayhem 10 "More pea soup, please" supposed to be viable?
Mayhem 30 was definitely not hard enough for its position! But I see you were going for a link between the first and last levels of the set.
That's great that you finished them, and better than I could do. I made many of those levels in 1997 and I play some of them today as if it was the first time I've ever seen them.
It's supposed to be a little forgiving.
Mayhem 2 is one of my favorites, I always wondered if anybody solved it the same was I do.
The answer to that question, and my intended solution, lies in this screenshot. (http://www.msu.edu/~spadapet/solutions/mayhem10.png)
Yes, the last level is meant to refer to the first level. And it was supposed to be a fun level as a bonus for finishing all the previous levels. The very last level shouldn't be punishment, but a reward.
This is how I did it, with a blocker to the far left. *screenshot* (http://uk.geocities.com/benjconway79/legal.PNG) Tell me if you need an explaination.
By the way, when I was taking screenshots for one of my many posts, I found a way to take many screenshots at the same time.<snip>
Yes, that is my solution (and what I think is the only solution).
Because he can't build from it as it's so small.
Hmm, interesting, I never knew there's such a thing as a piece of terrain you can't build off from because it's too small.
About the PNG thing, yeah, I know. I would if I could.
Never mind, that was a stupid comment. A0;Of course, what you meant to say is that you don't have a website to host those PNG files to (same problem here in fact). A0;Sorry and please ignore (or better, admins please delete) the previous post.
And it's not an oblivion level because it doesn't use the Oblivion trick.
Neither solution is my intended solution! Give me a little, I have to think about how to fix these backroutes.
It is pretty interesting how many backroutes have been found to this already and how diverse they are. Some of these ways I would have never considered.
Thanks for playing :)
The swimming level isn't downloadable. :-(
Oh, how weird. That wasn't the intended solution after all, then..... but I really cannot see how another solution is possible. Hmm...........
I'm also completely stuck on the revised Dual Action Lemmings and guest's If Only They Could Swim. Any kind persons out there want to give even a small hint for either?
I'm thinking either a steel floor or (Even more fun) flipping the left entrance so the lemmings go out to the left.
All I did was flip that left exit. (http://www.noblesse-oblige.org/insanesteve/AttackoftheSubconscious.lev)
The URL is the same as last time. The backroute (and its varients) is removed
Your 'clarification' was that (spoiler warning!) 'The water at the small pond near the right exit is shallow.' That doesn't really help much.
I know this was directed at Conway, but I just beat Twenty Second Teaser last night. I had been trying it here and there since Adam sent me Cheapo + whatever levels he had lying around a couple months ago. But you know, I don't even know if my solution is reproduceable. I just tried putting a bunch of random stuff together and eventually it worked. Nice level for something so short!
Where can I get your levels, Ahribar?
I just made a level which, if the route I want is possible, and the obvious back-routes cannot work, is simple-looking, yet would probably be hard enough to be one of the last 5 or 6 levels in any of my packs! If you want me to upload it, I will do so, to see if the back-routes can actually be done.
Wild guess: A0;did you mean to require saving 38 out of 40 rather than 28?
Actually, thinking about it, maybe you don't even really need the wacky twist. A0;Something more ordinary could work as well.
OK, I solved If Only They Could Swim. Or at least, I didn't quite, because you have to be annoyingly precise to stretch the bridge as far as possible with every builder
First, I'd need to figure out how to pull off a 38/40 with the reduced tasks. Does it involve any collide-stopping? (My solution does not, but it'd be helpful to know.)
After reading the Wingdings message, it seems that your 38/40 trick is quite a bit different than my intended solution.
I've uploaded the version with a closer spike. Same link as before. Try your route on it now.
You said you can save 38 with 8 seconds left -- how long does it take to save 28 of them?
Yeah, Ahribar, how can you know for sure that you have found the solution if you haven't been able to get it to work?
I've uploaded the version with a closer spike.
I've left your level (and Cheapo in general) aside for about a week. A0;But now that I took another stab at it I just realized that the closer right spike isn't quite enough, because it's possible to arrange for it to be bashed almost completely away from its left side. A0;So in addition, I think you need to make the spike completely straight, instead of the way it is right now where the left side of the right spike is only steeply sloped.
As it stands, though, my solution is faster than your solution. Do you think you can beat it with maybe 8-10 seconds left in this manner?
I was thinking more a 4-pixel thick layer of left arrows across the entire top of the structure. Forcing the player to mine to the left ifhe wants to start from the top.
So... would a small steel block on the top left of the structure solve anything? I'm more worried that that would create even more backroutes. Thin layer of left-facing arrows on the top?
You misspelled " Pythagoras", which is a heinous sin.
Yeah, but Ahribar, the embarrassing thing is that I can get it to work!
Try downloading Steve's Lomdon.ZIP from the Lemming Level List Game. It contains his recreation of 'The Bridge is Breaking Down', and, for some reason, a larger bricklemmus style file which this level requires.
My level, actually.
I'm currently up to 'The Aquaduct'. So now all I have to do is solve this one, then go back to 'How Many Licks' and 'Builder vs Boulder'
I'm currently up to 'The Aquaduct'. So now all I have to do is solve this one, then go back to 'How Many Licks' and 'Builder vs Boulder', and I've finished the set! Out of curiosity, are you working on any other level sets?
Conway: I've just passed Just A Minute Part Three (the one on your set, I mean, not the Genesis version level) and I needed the fastforward trick to get them in in time..... which makes me wonder whether it's a backroute. May I share my solution with you?
Oh, and I've already done a remake of Stepping Stones, removing the stepping stones to force the ceiling route, in one of my Lemedit packs
The idea is to remake all the backroutable levels in the original games (Lemmings, ONML and Genesis Lemmings) and do two versions of each, one altered to remove the backroute, the other to force it......
Let's be clear, by backroutes I mean solutions that are _easier_ than the intended solution.
Well okay I see where you're going, but I can also see endless debate on what "easier" really means.
I guess it's still fair game though to remake levels with more difficult backroutes (whatever that may mean). Instead of releasing multiple versions involving the more difficult backroutes, just release one remade version of the level that enforces the easy intended solution, if possible.
I'd think "Postcard from Lemmingland" would be a natural addition to your list of levels. Though I guess that would make for 3 different versions of the level.
And of course there's "It's a Hero Time" where at last count we've gotten somewhere between, I don't know, 4 to 8 different solutions......guess maybe that shouldn't be in the list after all.
The idea is to remake all the backroutable levels in the original games (Lemmings, ONML and Genesis Lemmings) and do two versions of each, one altered to remove the backroute, the other to force it......
I got the e-mail but it didn't include any attachments.........
your version that's meant to force the backroute actually doesn't!
Incidentally, I've finished the remake of 10 Taxing (Izzie Wizzie Lemmings Get Busy). I'm going to enforce the backroute in one version by cutting the builders to 12...... I don't yet know how to remove it without making it obvious, though. It wants a bit of thinking about..........
Incidentally, I've finished the remake of 10 Taxing (Izzie Wizzie Lemmings Get Busy). I'm going to enforce the backroute in one version by cutting the builders to 12......I don't yet know how to remove it without making it obvious, though.
13 Mayhem (The Great Lemming Caper)
sorry, I've confused matters regarding 1 Taxing. I'll PM you about it.
So what about levels with multiple backroutes? Should the backroute-forcing version aim to force a particular one or just to prevent the main solution?
Four, my friend. Four. A0;:D
And I'm not going to reveal the fourth solution; on my backroute-preventing version it will be _the_ solution, so I'll let you discover it!
Adam, I'm not sure you even played all of your levels before releasing your set. Actually, I'm sure you haven't, because Level 25 doesn't have any trapdoors... But here's my review of some of the levels (except some remakes and a couple that I didn't play.)
Other comments:
Level 3: Why do you need the hidden exit? I managed to save them both in the visible exit.
Level 4: What style does this use? (I don't think I have it.)
Levels 5 and 19: Hint, please!? I can't imagine how you can do that with only 2 diggers, but maybe I'm missing something... Also: They're not "very symmetrical". Look at the center of level 5, they're not even. And the window placement in both levels is off (not the same on both sides). :P
Level 6: This one was kind of fun.
Level 7: I still think this one is too easy, maybe you should give fewer builders...
Level 8: Stuck on this one... It doesn't seem like you have enough builders, but... A0;I'll have to try again...
Level 10: This one went from literally impossible (old version) to way too easy!
Level 11: You could have made this harder by having a tighter time limit...
Level 14: Probably my favorite of the set, but you give too many tools for it to be difficult.
Level 15: The time limit is very tight... I'll have to think about this one some more.
Level 20: ??? It seems like you have either not enough builders or not enough bashers. Tricky...
Level 25: No trapdoor = no lemmings = not possible!
Level 26: Why do you only require 59/60 and give two extra builders if the point is supposed to be perfection? (I have a slight idea about the extra builders, but not the 59/60...)
Level 27: Why is this even here? Seriously... At least Fun 5 was fun to play...
Level 30: Sorry, I don't have the patience right now :P
Now off to try Insane Steve's sets...
I played through most of Difficult and Menacing on Insane Steves sets.
One question, why when I try to play a few of the Difficult levels it says that I don't have the required style file? I'm using all the ones that came with the sets...
Level 17 was in one of my LemEdit packs. I think it was either 8.1 or 9.1, not sure. I know it was the first level. There's a few levels in there you'll have seen in my LemEdit packs if you've played them.
Tell me which ones are busted, and I'll add the style to be downloaded.
Level 3: Why do you need the hidden exit? I managed to save them both in the visible exit.
Levels 5 and 19: Hint, please!? I can't imagine how you can do that with only 2 diggers, but maybe I'm missing something....
The hidden exit is, I guess, a jest, like that on "I've lost that lemming feeling" -- the visible one is the main one.
Your hint for level 5: you only need one digger! And almost exactly the same solution solves level 19. Very clever
Twin Paradox -- both very clever, but your hint to part two is wrong. I had two skills left : climber and floater.
The Careless Level -- is the direct route meant to be impossible? I found it easy, but then I couldn't think of any other way to solve it. Yet the hint suggests there is one......
"Twin Paradox 2" is a back-route, and one I can't seem to think of how to fix right now. Granted, Ahribar, your solution isn't THAT much different than mine, although mine is set up so that you need the climber.
I've remade 10 Taxing (Izzy Wizzy Lemmings get busy) but I'm having problems thinking of how to eliminate the backroute in one version --
Original
1 Taxing (If at first you don't succeed) -- done by ISU
*10 Taxing (Izzy Wizzy Lemmings Get Busy) -- done by me
22 Taxing (Come on over to my place)
3 Mayhem (It's hero time) -- done by Adam
13 Mayhem (The Great Lemming Caper) -- done by me
17 Mayhem (Stepping Stones)
ONML
1 Crazy (Quote: that's a good level) -- done by me
2 Crazy (Dolly Dimple) -- done by me
2 Wicked (Introducing Superlemming) -- done by me
Genesis
*17 Present (Electric circuit)
19 Present (Acrophobia) -- done by Adam
*24 Present (Everyone's a hard nut)
27 Present (Try anything once)
11 Sunsoft (Turn around and look)
*19 Sunsoft (Let's go camping)
I really wish there were Cheapo styles with the ONML musics though....... they're great!
What's with that expressionless lemming emoticon? Is there an online poker thread nearby or something? :)
I don't have the right style for the dirt-looking levels........
I've only played "Oh Well" so far, and I've gotta say, you won the award for sneakiest use of terrain on that level, hands-down. A0;B)
Yeah, that wooden moon knocks me for six every time. ;)
Well to clarify, I wasn't actually talking about the moon at all. A0;But I'd say the moon is a creative use of terrain. A0;Nothing sneaky about that though.
And to clarify, I was making a joke. However, like Ahribar, you seem to have a huge runway installed in your forehead that leads over the top of your skull and beyond, and has a big sign next to it with an arrow pointing up the runway and the words "Jokes go this way" written on it.
Which, incidentally, is also a creative use of terrain. ;)
And to clarify, I was making a joke. However, like Ahribar, you seem to have a huge runway installed in your forehead that leads over the top of your skull and beyond, and has a big sign next to it with an arrow pointing up the runway and the words "Jokes go this way" written on it.
So it would be nice if you restrain yourself in using such, um, colorful comments about forum posters so freely. A0;Though I suppose you're probably just going to say you're "joking".
There is actually a surplus of umbrellas behind the wooden moon that, once collected, can be used to save the remaining three lemmings. You have to get there quick though, so try seperating the lemmings into two groups and assign them their own dimensions. Use the '>>' control to increase the speed at which time moves forward in the former dimension, and use the 'paws' control to stop those lemmings in the latter dimension, creating a Bernard's Watch style scenario.
Not on top of my level list either, my levels that start with a 1 or 2 are above it.
I tried your level and I ran out of builders halfway through:-(. I s'pose when you think about it, you can only use 13 builders per section, It'll take some brainpower to figure.
It's deceptively difficult.
Anyone pass it yet? A0;:'(
I'll PM my solution.
I seem to be missing the styles for nearly all the levels.
There's a fairly obvious backroute on your " Private room available" remake. One basher, one digger. Then float, dig and build to save the digger as well.
(Good luck on beating that level, It's one of the hardest levels in the set ;))
The required styles have been removed. Anyone have them?
I've also got another level for you to try, If you don't mind...
?
the cheapo lem editor help file walkthrough the guy did isnt very helpful.
Um, ok. A0;I still haven't downloaded it yet, but I'll try to get to it sometime tomorrow nonetheless. A0;If nothing else I can still try to save more than expected or use less skills than expected or something.
I haven't passed 2, or 7-10 yet... I'll need to think about them some more.
#2 is especially making me go A0;":???:".
So far I've not read any of the hints. A0;Hopefully it'll stay that way. A0;:-/
Just passed 7. Great level :) Saved only 22/25 though. I guess that ccexplore's 23rd lemming is just a matter of timing... (Unless he used a different solution A0;O_o )
This level is a LemEdit remake. Maybe the differences render the intentional solution impossible? I have absolutely no ideas for that level anymore, since you seem to need both bombers to bomb through just one area... hmm...
Some tricky levels indeed. A0;I did manage to get #7 (actually a 23/25 there) and #9 though, of the ones you mentioned above.
I'm going to reduce it to 75, mainly to keep up the quality. Did you all miss me?
I've only got to level 2, and I've glanced at the rest of the levels (Except 9, I think you know why ;)). Some very good levels there, It's way better than my first pack (Isulemms, see sig).Thanks, I played Isulemms a bit some time ago and I think trey're not bad; just some levels are a bit too large to my taste. For now, I played Insane Steve's levels very much and just a few levels of other sets. I played Style Trial I (I think you should know since I mentioned the backdoor for Lemmings' Ark; I now also play some genesis levels emulated and I think the backdoor might be possible too, I did a few sketches), and I quite like most of the levels.
I'm hoping to release the second part of my Style Trial on Thursday. I have about 18 levels for that so far (48 total). Only seven more to go!
And I think I've neglected the readme/walkthrough for it for far too long.
Nice levels, geoo! Your style seems strangely similar to Insane Steve's, with the preference for straight edges and with odd time limits for most levels. I wonder what makes those two traits go together, they seem contradictory :PThanks.
For Level 5, I managed to save 22/23. If the maximum possible is supposed to be 21, I'll PM you my solution. I actually solved it accidentally X_X (Trying to do one thing, and yet something better happened from it.)Yes, I checked it for backdoors, but I couldn't get sure that everything had to be solved in the intended way.
For Level 6, my solution does not exactly match your hints (might be close though, I don't know), but it seems like the level is rather open, with various options for tools and a somewhat generous number to save, so this should not be surprising. Plus, there are so many ways to deal with the trap at the end...
Some tricky levels indeed. I did manage to get #7 (actually a 23/25 there) and #9 though, of the ones you mentioned above. (9 is not very interesting by the way......) #2 is especially making me go ":???:".The nineth level's position is deliberately overestimated; first, and mainly, because I made it as 9th level and released it as g0s08.lev. So I didn't want to change the name. Now, I'll just keep the level file's names in the order I made them, and rearrange them in the set, also it might be a bit confusing.
So far I've not read any of the hints. Hopefully it'll stay that way. :-/
This level is a LemEdit remake. Maybe the differences render the intentional solution impossible? I have absolutely no ideas for that level anymore, since you seem to need both bombers to bomb through just one area... hmm...Well, maybe I underestimated the difficulty of the level, but I thought the way wouldn't be too hard to find out. At least it is surely solvable, I checked.
The "Nothing special at all" in the level description implies that it's not intended to be all that difficult or use clever tricks... I don't know.
I've also gotten #8 now (still haven't read any hints yet). Turns out I was making it more complicated than it actually needs be. I'm not sure I'd really call anything there a trick, but neat level nonetheless.I'm curious whether your solution is a backroute. Can you tell me, please?
Oh. I just passed Level 9. Generally I tend to give up quickly on levels that have fake steel, even if they actually have easy solutions. (I made the silly assumption that the whole top platform was steel.) I don't care if there are steel areas on non-steel terrain (and vice-versa) if it isWell, I wonder, when you said you thought the whole top platform would be steel, whether it matters for your solution. For mine, it doesn't matter whether the whole or only part of the platform are steel.
obvious where they are or there are clues as to what might be what, but otherwise I'm just skipping your level, sorry >:(
(L8 ) @ccexplore: would a 12 pixel block on the ground right to the very left bottom
staircase make you solution impossible?
Hmm, then the backdoor I found is another one (quite simple though).
Could you tell me in brief what you did to solve levels 7 & 8, please?
Since you're much better than me it surely would take me ages to find your solutions...
Nah. It's probably just the "creator's blind eye". ;) When you create a level with a particular solution in mind, you tend to overlook other ones, especially contorted ones that a struggling mind conjures from the depths of, um, something. ;P Remember, I'm still stumped by your level 2 which you believe should be easy.Well, yes, that might be another aspect.
Let's start with level 5 (Shvegait).
The backdoor you found is not hard to close. Also, I edited a little to prevent the possibilities to do some other tasks which could be used for more backdoors.
However, I'm still not sure about alternative ways.
For the new level, see here @everyone:
http://de.geocities.com/geoo89/g0s09-2.zip
I'd say, if without backdoors, it is harder, or since I maybe underestimate #2, about as difficult as #2.
Also, have you already made a decision for the steelblocks for level 9?
It is simple enough that even Shvegait should be able to do it. ;)
I think I know the general idea for #2, but I don't seem to have adequate enough skills to release the crowd. Am I right in thinking that a blocker is the only skill left over (as stated by the hint)?
:???:
I am completely befundled as to do what I did but with fewer skills.
I still haven't managed Level 8, but I think I may have found the CustLemm solution. Does it have to do with blockers that continue blocking when they go into bomber animations? Actually, I'm not even sure if my solution would work then, but it might. I've managed to save 17/20 using a route that ignores the left side of the level, but I'm not sure if 18/20 is possible this way.No, it isn't that.
Just hope that ccexplore doesn't read the hint... (He has stated before he doesn't want to read the hints. And if I could solve it after seeing the hint, well, he would get it in 5 seconds :P )
I've managed to save 17/20 using a route that ignores the left side of the level, but I'm not sure if 18/20 is possible this way.
Level 7:<snip>
Actually the part of Isu's comment that I was referring to he didn't edit out (but the part that he did edit out may have been a hint... I don't think it was though...) but I later checked what the actual level hint was, and well, it doesn't help *that* much. Maybe it was just one of those things where the solution just appears, you know?
Could you, and Isu, PM me the main idea, please?
See, I have a tendancy to hit the post button without proof reading it first. I often make little edits in posts just after posting. Usually it just something as small as some punctuation not being there, or to delete a few unwanted characters.
Level 7:
Also here you're right with the intended solution. I did it just a slightly different which caused that I only could save 22/25. Mine is a bit harder and I could avoid yours making the last step 8 pixels high, but maybe I accept it too.
(L8 ) @ccexplore: would a 12 pixel block on the ground right to the very left bottom
staircase make you solution impossible?
Interestingly, I now want to play the original LemEdit version of this level. Beside the obvious safe-fall distance changes, there are one or two other places where the Cheapo setup doesn't (according to my knowledge of the game mechanics) quite work exactly in LemEdit, so I am curious to see how exactly the LemEdit version was laid out. Or perhaps a few of the differences cancel each other out.You can download the Lemedit set here: http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=level_id;action=display;num=1089136533;start=120
The other one is just to test something out, and well, let's just say it proves that the solution is not that obvious.My solution is not obvious too (but I think you should know that). About the skills: Most of the skills are used. Just a very few are left over.
Oddly, I'm far from using all of the skills, which obviously makes me think that I'm probably not going about this in the correct way at all. But the other skills haven't revealed their secrets/usefulness to me yet. Ah well, I guess it'll be a matter of time.
Let me look at the level again later tonight. The fact that you are talking about making some of the steps 8-pixel tall should help me figure out what you intended solution is, so that I can determine what level of details to discuss with you. I just need to make sure what I'm thinking works with the modification.To avoid another delay of one day, I send you my solution right now, in Wingdings, if you don't want to read it but have to look up your IM box.
I figure I should comment on geoo's pack, seeing how the design style is being compared to mine. (Yes, I do see the preference for straight terrain, and the level style built around incorporating one of two clever tricks into a level and designing the terrain to fit these tricks.)Thank you. I enjoy playing your levels too; perhaps they also inspired my a bit. E.g. the idea for level ten I got playing one of your levels (actually one of those I consider as hardest), which, in fact, I still haven't solved yet. Also my idea for the new level replacing #4 I got playing one of your levels (one of the "Difficult" set, which I later solved a different way since my old didn't work). I just need to build a level around this trick.
Very nicely done levels so far. Being in college, I've not played them as thoroughly as I'd like, but I did enjoy what I played.
[...]
Overall, though, very well made. I'll comment more when I have the time to play them a bit more.
By the way, seems to me your proposed change above doesn't actually eliminate the backroute you were concerned about.
I don't know whether I checked the Level in WinLemm, CustLemm or Original Lemmings
(level 7)To avoid another delay of one day, I send you my solution right now, in Wingdings, if you don't want to read it but have to look up your IM box.
Interesting, I'll need to try it out to see that it really works. A0;I've sort of try something somewhat similar, but it didn't work and I convinced myself that it couldn't work, but maybe it's a timing thing.
And the no-timing part is fundamentally difficult to eliminate, because the reason the trick works specifically has to do with steps (the height doesn't matter, just the fact that you have these steps). A0;So you can see now why it could be a little difficult to eliminate. A0;I'll get back to you later tonight.
I haven't tried the update on Level 10 yet, but I did want to comment that your modifications to Level 5 haven't eliminated my backroute. But, I will tell you that it just barely works, and shifting up that bottom bar by one pixel (two to be safe) should be sufficient. As it is now, the lemming just barely hits his head, letting it turn around with 2 spare builders, which just barely go high (and far) enough that the lemmings can hit the left wall safely.
That's interesting that the Level 10 solution wasn't want you intended, but it's a nice (although perhaps sloppy) trick, don't you think? Two levels for the price of one :P
I'm also confused about geoo89's comments about Shvegait's backroute. The new level with the barrel added in fixes the backroute, correct?
Hmm, good news actually. It turns out that if you make the last step at least 8 pixels, that alone will actually eliminate more solutions than you expected. It certainly, for example, eliminates all the solutions I presented you so far, timing or no-timing.
So if you are willing to leave the "infamous" solution in, you could also now choose to leave the no-timing solutions in, as long as you make the last step 8 or more pixels high, so that the easier no-timing solutions are eliminated.
Finally, because no-timing now seems to force the use of the other trick, you can eliminate pretty much everything but your own solution and a variation of my infamous solution if you make the second-to-last step wider (by 4 pixels or so, I need to test it out). That prevents the other trick from working. My infamous solution will not be affected by that change, but can be eliminated if you make the height of the last step at least 9 pixels rather than just 8.Well, I don't know since making one step wider would break the style of the level. However it would be a solution.
Um, your thoughts?
Yes, I'm going to leave it in. With 'no-timing solutions' you mean solutions using elements of your infamous one?
So, making the last step 9 (or 8 ) px high would eliminate all backdoors easier than my way not using elements of your infamous solution?
Strangely, I feel anyhow I want to keep your infamous solution in. ;) Eliminating variations sounds good since I think your original 'infamous' solution is the most original/hardest to find.
What's your opinion?
At last I want to say, if you're hoing to present a level using your 'infamous solution' trick, you can use this level as base if you want.
And just a little question about the walker/climber problem: I wonder why you didn't try it out in front of the first 7-pixel step (after passing the 6 px one) :???:
Yes, that's certainly easy to fix. I just didn't notice that you could get high enough with the 2 builders left, which is obviously possible. X_X Thanks.
Someday I'll have to make a cheapo level or two :D
vote system... (like the old VTM website)
Edit 2: I'm quite sure Tomas Pavlicek ran VTM's site and programmed LemEdit; he also didn't speak very good English. ;)
For my website, I really need to change it!
I've planned to do another Lemmings website that will contain all the Cheapo-levels made and all the CustLemm-levels made with the screenshots, number of skills, vote system... (like the old VTM website).
Of course, I've just planned this. For now, I'm studying a lot. I'll create the website when I'll be free!
The website will be bilingual, so it will be verrry long to make! If someone is interested to help me for the future website, just ask me! For now, it's just a dream! ;P
I have no idea (after all, I don't even have the link to the Wayback Machine handy!), though I would be somewhat surprised if the Wayback Machine is the only archiver out there. A0;Though maybe the Wayback Machine is the most comprehensive of them all?
You can still find the VTM Software website: http://web.archive.org/web/20020122105640/http://vtm.hypermart.net/
So, how did other people here found out about LemEdit anyway? I don't remember how I did, although I think Google or some search engine might have played a role.
So, how did other people here found out about LemEdit anyway? I don't remember how I did, although I think Google or some search engine might have played a role.
Is there anyone here who's still interested in Cheapo levels?
If you haven't yet done so, you should check out some of her stuff with The Sugarcubes, it's really emotive and powerful.
Is there going to be a Style Trial Part IV?No.
Heh, I like what I see of Style Trial. I see that in spite of what you said about not using my styles, two of them at least have got in there -- MichaelBlue and Prince. You really should use the Repton style as well, though, as it's the only other one I've done that's not based on the original graphics. Of course, I can't play many of the levels at all, which is probably a good thing as I don't even nearly have time for them ;)
I can't get it to work on I.E., Firefox, or that weird browser Yahoo! gave me with its DSL package. ... Anyone want to sent me an email?Mail sent.
insteve[at]gmail[dot]com
I don't have the styles for levels 2 or 5.
A0;Maybe I'll improve levels 13, 19, and 20. I'd like to see the comments for the rest of the levels.You have to de-backroute Level 20; it would be one of the nicest levels in the pack -- indeed, a level anyone could be proud of making -- if you did.
I've started planning on a 31-level-pack, in which some levels use the rest of your styles (including the Repton one), but I haven't made any levels yet; just sketches.That would be very cool; I'm so glad that people are starting to use my styles! Can't wait to see it when it's finished. As for suggesting this pack to review in the Cheapo Level Review topic, why not? We don't have too many ideas for other packs to review now that the topic's been split into two.
Level 35: So, we finally got to the one "Mayhem" level of the pack.... and what a level it was! Took me a good few tries even to work out that it might be possible, but it was so satisfying when I solved it! I tried to show off by getting the upside-down lemming to the upside-down exit even though the other looked easier.... served me right when the exit didn't work, but thankfully there was *just* enough time left to divert him into the other exit. (But did I miss a much simpler solution?)
Level 37 - MichaelFire2.sty (my favorite level and music used in it!)Well! ;D Thank you very much for the compliment.
Isu: I played your Lemmings Classic. Not bad; some levels are great. But what happened to the levels "BASH IT!!", "Building Fun," "The race of one against ninety-nine," and "Cry for me 3"? Shouldn't those levels be in your Lemmings Classic 38% version?
As for Style Trial: Cool! I liked the Sports style, but what's with the exit? It doesn't seem to work. I see that you've done the styles in alphabetical order. No wonder you wouldn't use Ahribar's styles or make a Style Trial Part IV!
Check your PM.
You shouldn't have called Level 6 ugly -- it looks fine, and you did a remarkably good job of recreating the level with the Repton graphics, considering, as you say, that they're not really designed for the purpose :P Clever use of the objects, too.
Thanks for your comment on Level 18. I thought that level wasn't fun because it was just building.Nah, it's lots of building that I object to -- something like 30 builders and no real puzzle. Level 18 had only fifteen builders, needed only seven, and had a good puzzle element (in working out how to use as few as possible).
No need to apologize for saying that Level 19 was easy. I never really liked that level anyway.
Level 20 is one of my favorite levels. I'm glad you find it fun, and you must've been working really hard on saving 100%, according to that screenshot. ;)
Well, you didn't need to keep building and bashing up that left column on level 20.Oh, but I didn't ;) I got one of the top lemmings to alternately dig and bash (a trick I learned from Insane Steve). The two builders in the pillar were just to correct myself where I slipped up by digging one pixel too far.
Just a few more reviews left, including Level 17....You don't need to keep reminding me. I have essays to do as well as playing Lemmings, you know!
You don't need to keep reminding me. I have essays to do as well as playing Lemmings, you know!
Level 22 I didn't enjoy..... it was just a no-frills version of "Time to get up!" with an annoying time limit.
I guess I was wrong. :(Sorry. (And I know I can't like all your levels, but mostly they are still fun to play!)
Sorry. (And I know I can't like all your levels, but mostly they are still fun to play!)
My levels are indeed fun. They have multiple solutions (i.e. the Bublaria levels). You like going for 100% for some levels, don't you? ;)As many as possible, yes. It makes them more of a challenge -- I get bored by lots of levels that are too easy, but making myself save 100% makes me think.
Thanks for trying. Could you tell me the backroute you found, please?
Announcement:Well, I had a glance at your levels, but I'm busy with loads of other stuff; some levels seem to be quite nice, however others a little too simple or too much based on building, so I preferred doing some other things instead, sorry. Most of your levels are not the style I like to play, sorry for that. :(
I'm sorry to say this, but I will stop making level sets for a very long time, especially with my exams coming up. It seems that no one else wants to talk about them or comment on them. It's like nobody cares! :'( Only Nuntar is the one that comments on my levels.
Off-topic:
Btw you should go to Mr. Ksoft's new forum if you hate the lag.