ccexplore: Lixology is a level that makes use of cubers to make a basher continue bashing past a gap (albeit with backroutes that don't do that). Therefore I wanted Breackout to be a variation of Brickout that uses a continued basher as well. The current version of Breackout is not exactly like some of the early versions of Brickout, rather it's an early version of Brickout adapted to make this solution work nicely. The miner is just added in so make the solution less obvious, but could be taken out. Another reason why I prefer it over Lixology is that it teaches that bashers don't need to have terrain at the bottom in front of them, which is not immediately clear, but needs to be know for a later level. Of course, anyone is welcome to base it off a different version of Brickout or make it prettier somehow.
For Dances with Lixes, there are two quite different solution approaches. One of them is already used in 100% Built by Lixes and Ascending and Descending, while the other one is, I believe, novel. I attached a version with buzzsaws enforcing the second approach, I wonder whether I should include this version instead, as the ideas from the first approach are already featured in two other levels. (Spoiler: Approach one is building a bridge from the left, but not completely to the steel at the right, and have another lix build a bridge from the top of the steel to the left, thus falling onto the lower bridge. Approach 2 instead builds a bridge from left to right all the way to the steel, and then uses a bomber to simultaneously bomb through the bridge and make a dent in the block at the left that makes climbers turn around.)
The final Sacrafice; I really rather would not remove that. It's one I'm actually proud of and it's not really much of a remake of MZ's level. I started out with that in mind but it ended up being very different from his (A Giant Leap for Lemmingkind)
I guess I'm ok with removing the other two. Even if Path to Mahimah was an annoying amount of work and took forever to make. And I added terrain to the game just to make that level.
Well I assume that those levels that say '(with mobius)' vary notably from the original version by Pieuw/Martin Zurlinden, and thus I wouldn't want to take them out anyway just for the reason that they were based on a level that appears in a different pack.
If we follow through with removing the levels that are solely theirs, but leaving one representative level from each, I'd go for removing Lixes in Arms while keeping Path to Mahimah and The Final Sacrifice (with mobius).
Similarly, I'd remove Diggin' The Air and Bibbidi-Bobbidi-Boo, while keeping Erbalunga and the ones that mobius contributed to, i.e. It's All Uphill From Here (with mobius), The Last Laugh (with mobius) and Division of Labor (with mobius).
Though what I wrote which one (that mobius hasn't changed from the original) to keep that's just my personal preference...
Anyway, new update.
3 minus 1 updated by mobius and renamed to Another Funeral
Dances With Lixes is back in with an updated version (still allowing both approaches, as described above)
New level Narbacular Drop replaces The Last Mile as suggested by mobius
Changing of the Guards (Part 2) resembles Part 1 almost exactly and now has temporary title Spin Geometry
Subversive Activities and Elixir condensed into a single level
Removed Slippery Pete and The Almighty Sawblade
Over My Head is now the version as described in an earlier post allowing the intended solution and a variation on it,