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NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: Today at 07:35:10 AM »
Here're my solutions to third rank.
Scando1~7: https://youtu.be/aY-Qz13YI9U?si=uYuOqUQQn20LdIaT
Scando8~20: https://youtu.be/mjzgznXrqGI?si=sYcOCF2DkRX7nE3X
comments on individual levels (click to show/hide)
Scando rank
1 Cabinet of Curiosities - I like how normal lemmings had to sacrifice themselves to save and reuse the climber lemming but he also had to sacrifice himself to destroy the final wall.
2 A Time to Kill and Time to Save - neat little puzzle. making the wall climbable with a falling bomber was clever!
3 Structure of Matter - That was a creative level. using the bombers to destroy the terrain across the thin steel block is not something you can see very often.
4 Newton's Cradle - I save one more lemmings than required which is suspicious.
5 Rickety Business - This seems to be one of your signature tricks! pretty easy but always satisfying to see the basher sliding down the slope!
6 Silos & Stitches - nice level. Taking the ceiling route was the hardest thing to figure out
7 Rooftop Run - The ceiling route is very well-hidden. 100% save requirement makes levels tricky and you really have to think carefully how to release all the blockers.
8 The Diving Board - relatively a breather
9 Save Our Souls - I love how you have to catch the climber from the right exit with the builders from the left hatch. If you take the most obvious approach, you'll always one or two skills short!
10 A Dream of Earth - It’s quite astonishing to see what you can do with original styles. Even more so when those beautiful levels also have clever solutions!
11 Pareidolia - deceivingly tough one. There are many approaches that almost work.
12 Viaduc Caduc - This level is from demo pack. was quite easy
13 They came at night - I really love the aesthetic of this level. The puzzle is decent too.
14 20,000 Lems Under the Sea - I think I was not supposed to reverse through the OWW with the bomber, so here's the second solution!
15 Dos and dents - one of the occasional breathers
16 Take Five - My solution should be a backroute. I normally have a glimpse of what the intended solution roughly looks like when I look at the layout and skillset, but this level I absolutely have no clue. Guess I'll just wait for the update.
17 Razing the Foundations - One of my favorite levels of the rank.
18 Hanging Gardens - surprisingly a hard level despite the small size and skillset. I kept thinking that I have to bomb away the trap which led to skill shortage. There are several approaches that almost work!
19 Ruturn to the Shire - I like the zig-zag buiders to separate the worker lemming.
20 Precarious Guidance System - A worthy rank-finisher of the rank. Pieuw's signature trick is used again in a very complicated but also elegant way.
1 Cabinet of Curiosities - I like how normal lemmings had to sacrifice themselves to save and reuse the climber lemming but he also had to sacrifice himself to destroy the final wall.
2 A Time to Kill and Time to Save - neat little puzzle. making the wall climbable with a falling bomber was clever!
3 Structure of Matter - That was a creative level. using the bombers to destroy the terrain across the thin steel block is not something you can see very often.
4 Newton's Cradle - I save one more lemmings than required which is suspicious.
5 Rickety Business - This seems to be one of your signature tricks! pretty easy but always satisfying to see the basher sliding down the slope!
6 Silos & Stitches - nice level. Taking the ceiling route was the hardest thing to figure out
7 Rooftop Run - The ceiling route is very well-hidden. 100% save requirement makes levels tricky and you really have to think carefully how to release all the blockers.
8 The Diving Board - relatively a breather
9 Save Our Souls - I love how you have to catch the climber from the right exit with the builders from the left hatch. If you take the most obvious approach, you'll always one or two skills short!
10 A Dream of Earth - It’s quite astonishing to see what you can do with original styles. Even more so when those beautiful levels also have clever solutions!
11 Pareidolia - deceivingly tough one. There are many approaches that almost work.
12 Viaduc Caduc - This level is from demo pack. was quite easy
13 They came at night - I really love the aesthetic of this level. The puzzle is decent too.
14 20,000 Lems Under the Sea - I think I was not supposed to reverse through the OWW with the bomber, so here's the second solution!
15 Dos and dents - one of the occasional breathers
16 Take Five - My solution should be a backroute. I normally have a glimpse of what the intended solution roughly looks like when I look at the layout and skillset, but this level I absolutely have no clue. Guess I'll just wait for the update.
17 Razing the Foundations - One of my favorite levels of the rank.
18 Hanging Gardens - surprisingly a hard level despite the small size and skillset. I kept thinking that I have to bomb away the trap which led to skill shortage. There are several approaches that almost work!
19 Ruturn to the Shire - I like the zig-zag buiders to separate the worker lemming.
20 Precarious Guidance System - A worthy rank-finisher of the rank. Pieuw's signature trick is used again in a very complicated but also elegant way.
Scando1~7: https://youtu.be/aY-Qz13YI9U?si=uYuOqUQQn20LdIaT
Scando8~20: https://youtu.be/mjzgznXrqGI?si=sYcOCF2DkRX7nE3X