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Messages - Turrican

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136
Uploaded the version 1.02 of the pack. It fixes an error in the info file that seemed to cause an "Failed to save memory" erron in my Neolemmix. If you have downloaded the previous version , please use the new version instead.

137
Uploaded the version 1.01 of "Mikes lemmings". It contains changes in the following levels :

"To the Stargate!" : The new version , contains a backroute fix. The stoners are now pick-up skills.

"FC Lems screwed by the refs" : The skillset now in this level , is a little more strict. The change is : -1 basher/digger/blocker ( in the pick-up skills)

138
In Development / Re: Levels by Turrican
« on: September 10, 2021, 07:11:58 PM »
I have uploaded updated versions , of two of my levels.

"To the Stargate!" : Uploaded the version 1.02 of the level , which contains a backroute fix. The stoners are now pick-up skills.

"FC Lems screwed by the refs" : Uploded the version 1.08 of the level. The skillset now is a little more strict. The change is : -1 basher/digger/blocker ( in the pick-up skills)

Link for "FC Lems screwed by the refs" :
https://www.lemmingsforums.net/index.php?topic=4734.msg81813#msg81813

139
Lemmini / Re: Turrican's Superlemmini projects
« on: September 06, 2021, 05:04:06 PM »
This is another "Lemmix to Superlemmini" level conversion . The level is "Finding a place to stay" by Geoo (from the geoopk0 pack).

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=177941

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

140
Lemmini / Re: Turrican's Superlemmini projects
« on: September 02, 2021, 11:05:51 PM »
This is one more "Lemmix to Superlemmini" level conversion . The level is "More Time to Kill" by Yawg (from the Yawg05 pack).

The original level , contained one invisible trap , but I've made it visible for this conversion.

I have also attached the replay of the solution!

Link for the music track , that I use with the level : https://modarchive.org/index.php?request=view_by_moduleid&query=91211

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.

Here is how the level looks:

141
Lemmini / Re: Revenge of the Lemmings for Superlemmini
« on: August 29, 2021, 09:24:36 PM »
It appears the smashers traps(brick ones) in Armageddon 18 (Feel the Pressure) are faster in Superlemmini than in regular Lemmini thus it seems saving 47 is impossible.
Solving the level the same way as Icho's solution saves only 45, but I came up with a slightly different solution saving 46.
If anybody can solve this level saving 47, please post the replay, otherwise I will change the save requirement to 46.

Here is a solution that saves 47 lemmings on "Feel the Pressure".

142
Lemmini / Re: Mobius Revenge of the Lemmings for Superlemmini
« on: August 25, 2021, 03:21:17 PM »
I found the time and watched some more of your videos , and after watching them I've decided to post two more replays.

So here are replays for Pain 1 ( Hello , Goodbye ) , and Carnage 9 ( Prize catch ). Both solutions are reproductions of my old Lemmix solutions. ( I am posting here solutions that are different , to the ones in the videos ) .

Also , after some testing , I have found that due to the difference in miner behaviour , the first move of the intended solution of Armageddon 12 ( Jumble Sale ) , doesn't seem to work as intended. The same thing happened in the Lemmix version of the level , so I had fixed it some years ago , with a very small change in the terrain that is barely visible. If you having problems , playtesting that level , I can convert and post here the edited level , if you want.

143
Lemmini / Re: Turrican's Superlemmini projects
« on: August 25, 2021, 02:39:28 AM »
How's this for not being possible? :P You just got to believe!

Ok! I stand corrected then. Nice solution! :thumbsup:

144
Lemmini / Re: Turrican's Superlemmini projects
« on: August 25, 2021, 02:12:39 AM »
Just saw the replay. I noticed how some of the climbers were able to climb the spikes of the dragon's back. In NL or perhaps regular Lemmini this wouldn't work with the climbers as they wouldb't be able to climb the spikes. If Tsyu ever fixed the climber issue in Superlemmini, this level would not work with the climbers.


That's correct! If the climber issue become fixed , this level won't work anymore.

145
Lemmini / Re: Turrican's Superlemmini projects
« on: August 25, 2021, 01:18:11 AM »
This is my new Superlemmini level. It's called "The Awesome level returns!".

This level is a "CSTame-like" challenge version of Taxing15 (What an AWESOME level).

In order to play the level you need to have the DMA style in your styles folder. You can find it in the attachment in WillLem's DMA lemmings and onml (remastered) thread. Link for that thread:
https://www.lemmingsforums.net/index.php?topic=5383.msg89605#msg89605
You will need to put the "DMA" styles folder in your styles folder , to make the level work.

I have also attached the replay of the solution! The solution of the level , is based on an old solution for Taxing 15 by Richard Diaz.

Link for the music track for the level: https://modarchive.org/index.php?request=view_by_moduleid&query=121408

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder.



146
Lemmini / Re: Mobius Revenge of the Lemmings for Superlemmini
« on: August 22, 2021, 04:10:09 PM »
Hi Eric! After watching your video of your solution of Carnage 24 , I've decided to post here this solution , which allows you to complete the level , without the need of the fourth basher.

147
Lemmini / Re: Turrican's Superlemmini projects
« on: August 19, 2021, 08:55:53 PM »
This is the Superlemmini version of my new level. It's called "Excavations in the Cubic Cave"


I have also attached the replay of the solution!

Link for the music track for the level: https://modarchive.org/index.php?request=view_by_moduleid&query=42868

For the music track , create a folder , called "Turrican projects" in your music folder , and put the music track  inside that folder

Here is how the level looks:


148
Levels for other engines / Re: Lemmix Level Pack Topic
« on: August 19, 2021, 08:49:53 PM »
This is the Lemmix version of my new level. It's called "Excavations in the Cubic Cave"


I have tested the level on "custom lemmings" viewing style.

I have also attached the replay of the solution. It is viewable on custom lemmings viewing style.

Link for the music track for the level: https://modarchive.org/index.php?request=view_by_moduleid&query=42868

Here is how the level looks:



149
My condolences too. Sorry for your loss.

150
@ Armani  and NieSch : Thank you for your comments! :thumbsup:

I found the time , and tried some more levels from the pack. I have solved 7 levels from the second rank.

Here are the replays for the levels 4-6 , 11 , 14 , 18 and 20 from the second rank. Very nice levels again , especially 20 , was really fun.

My favourite of these levels , are 4 , 14 and 20.

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