Hello Duuddu,
I have solved all of the levels in this pack. My replays are attached. Wow, compared to Godlems which I solved just last month, this pack is a huge step up in difficulty! :XD: The Easy rank here is way more misleading than it is in Godlems, as the entire rank was quite difficult. Pretty much the only easy level in the rank was Easy 1 - The end, as that one is an X-of-everything, where X is 10, although the save all requirement doesn't make it a complete pushover. The rest of the rank took me probably a good 5-10 minutes each. My favorites in the rank were Easy 2 - To slow, Easy 4 - Streetwise, and Easy 5 - The Altruistic Guy :thumbsup: Easy 3 - I know a lemming who can help us is a huge step up in difficulty, probably more than the jump from Easy 1 to Easy 2, and was the hardest for me in the rank. It's obvious what needs to be done, but the execution is quite annoying, especially with the very high RR, and anytime I thought I had the crowd safely contained unfortunately some of the lemmings don't stop and hence the entire crowd spills out. Knowing myself, there's probably an easier way than the solution I used/found.
The rest of the pack was pretty much slow going for me, although the Normal rank probably took me about the same amount of time as the Easy rank. Possibly only slightly longer thanks to Normal 4 - The Overflow Lemmings, which is definitely the hardest in the entire rank, as that one took me the longest in the rank. There's probably far easier solutions, though. Normal 1 - No Way Out is definitely a big step up in difficulty from the end of the Easy rank. My favorite level of the Normal rank was Normal 2 - Lemmings in NOT the ideal scenario :thumbsup: The solution is quite clever.
I love how you have to time the bombing of the blocker so that only one goes ahead to the right while everyone else turns to the left and is contained in the miner tunnel at the bottom level. Nicely done here! ;)
For Normal 5 - Hey lem, could you help us?, there's probably an easier way, as in my solution I think the builder got over to the other side just in the nick of time before that one lemming could slip through the cracks :laugh:
The Hard rank definitely lives up to its name, as pretty much every level in the rank took me a while. Definitely way harder than the Hard rank in Godlems. Hard 2 - Dead Hard Lem was the easiest in the entire rank, as I solved that one quite quick. That one was probably my favorite in the entire rank :thumbsup:
Hard 1 - Lemming Facility This one is probably a close second for my favorite level in the rank. Certainly the hardest part is the right hatch with saving everyone, particularly the blocker, where there isn't a really easy way to turn around. This one took me longer than it should had. The only reason why I was able to solve it eventually was because I remember a level from United that uses the exact same trick. I saw the trick with turning the lemming that pushes the button around very quick. Still a difficult level, particularly since a lot of the skill placements aren't obvious.
Hard 3 - Cruel Limits I definitely noticed the parallel with Godlems, where Hard 3 from that pack is also a very big time cruncher. This level certainly did a great job of eliciting a "how in the world do you solve this in just 2 freaking minutes??????" Turns out that it isn't as hard as the level appears, it's only hard because of the extremely tight time limit. Fortunately the timing here is much easier than Hard 3 from Godlems.
Hard 4 - A Marble Level This also parallels Hard 4 from Godlems in that it's necessary to fiddle with the RR, although you have to do it several times here. This was the last level that I solved, as I kept jumping around the rank to see if I could solve any levels of the Hard rank. This one took me the longest to figure out and solve. Earlier attempts I kept coming up a skill short. Patching up the gap on the same level as the OWWs is quite tight.
Hard 5 - Lack of Skills and Lemmings Certainly harder than Hard 5 from Godlems. I love how you have to swap the specialists so that you can proceed further in the level.
I managed to figure out the extending the miner with builders very quickly. I was then a dummy with the final 3 skills, as once again I didn't pay attention to the save requirement and kept thinking I needed to save both of them. Even then, it was difficulty to tell where the best place to mine and turn him with the blocker. Where I did it it comes quite close to hitting the steel and stopping the miner.
Even though this pack is much harder than Godlems, these challenges were quite satisfying to figure out :thumbsup: Thanks for sharing another pack of yours, and I look forward to seeing more from you in the future if you plan on making more ;)
Resolved Normal 1, Hard 1, and Hard 4. These all seem intended, now. Normal 1 is slightly more challenging, but it is now another favorite level of mine in the rank :thumbsup: Hard 1 was more or less the same as the previous solution, just the containment method is different on the right side, as well as some additional things around the exit area. Also, the right side with the blocker is frustrating as it's quite precise and making sure
the basher doesn't also bash away the staircase going to the left after releasing the blocker.
Finally, truthfully the steel block between the OWWs in Hard 4 made the solution much more obvious, as I was quite stumped by the level in v1.1. To be fair, I hadn't had much of a chance to play v1.1 of the level before v1.2 dropped. Also, I didn't notice any change going from v1.0 to v1.1 other than the distance between the OWWs only slightly increased and therefore my previous solution breaks there. Still a great level, though! ;)
Here is my feedback. :)
Easy
1 - 3: Nice easy, but also not trivial levels! :)
4 - 5: And we already get quite tricky. Great puzzles! :thumbsup: Only 5 could use a bit of decoration for my liking. ;)
Medium
1 - 2: These 2 are my favorite levels of the pack! :thumbsup: They look nice and simply, the solution is trcky and they are just all around good levels!
3: Also a good one, but let's say I've seen this quite a few times before. ;)
4: Apart from 1 thing later, this was the hardest level of the pack. There are quite a lot of possibilities here on how things could work out which make it difficult.
5: This one was easier again, but also not totally trivial. I also like the lok of the level. :)
Hard
1 - Nice solution, nice trick, buuuut.....
let's just say changing the right part up just a little bit and giving an additional builder so that the whole thing isn't exactly pixel precise and only works in this certain way would greatly benefit the level.
I had the solution down after a little while, but was one builder short. I realized it needs to be this way and somehow need to squeeze out a builder on the right side. After tinkering quite a bit on it I finally found the right configuration that just works - reaching the top + not bashing through the stairs. This precision that is avoidable makes the level unnessesarily frustraiting to execute. :evil:
Otherwise it has quite a nice solution though!
2 - 3: A bit easier again, but I also liked the solutions! :)
4: My favorite level from the hard rank. Not the most difficult, but it play out nicely!
5: The last level was tricky, but I found the solution quite early due to the limits the skillset and the terrain. You can lock down quite a few things here. ;)
Overall I would say especially in the visual departement the pack is a step forward from the previous one! :thumbsup: Solutions-wise except of the one unnessesarily precise level you again have some very nice puzzles in here! :thumbsup: