I have found an issue in the new Lemmix player , that has to do with levels that use a release rate higher than 99.
There are are two levels I know , that use a release rate higher than 99. The reason they do it is because it allows them to have the actual release rate of the lemmings lower than 1. ( If you use a release rate higher than 99 in your level , in practice you will have the lemmings spawned in a release rate lower than 1 ) . Unfortunately , I don'r remember the exact release rate of these levels ( and I don't know if they use the same release rate ) .
The two levels that have this issue are "Palace o/t once-hacked Lemmings" ( from the geoopk1 pack ) , and Switchback Symmetry ( from the LF Level Jam #1 pack ) .
The issue is : the player treats the levels , as levels with a release rate 99 , and the result is , that the levels don't play correctly.
The replays of the solutions of the levels don't work as intended , and for some reason , the replay of my solution for "Palace o/t once-hacked Lemmings" , doesn't appear in the replay auto find screen.
I have attached here , the replays of my solutions for both levels. ( the replays , have been made with "custom lemmings" viewing style ) .
Here is also a video of the solution of "Palace o/t once-hacked Lemmings". It showcases , how the release rate looks , and how the level plays:
https://www.youtube.com/watch?v=vVvbbdbUf84