Impero rank
1 Pizza Party - very simple skillset and layout but still very tricky to figure out. Nice level to start of the highest difficulty rank. I love the idea of extending the miner with the builder exactly the amount needed.
2 Satonorium - Other than the obvious backroute
, the lack of destructive skills makes this level challenging!
3 Lemgram - I like how the climber has to go all the way around to release the crowd.
4 Shelf-Control - Luckily the rope trap is one of the slowest traps ever exist.
5 Perfectenschlag - I smell a backroute here
6 Hypostyle Freestyle - very satisfying to figure out, another favorite of mine.
7 Crisis Management - took me the longest to figure out. easily one of the candidates for hardest level of the pack!(unless I overcomplicated the solution and made my life harder myself
)
8 Forbidden Freiendship - nice two lemmings level. Releasing the climber with the normal lemming was the best part of the level.
9 Itineraire Touristique - very small skillset but surprsingly tricky level.
10 The Lemmings Surveys Corps - very challenging level. Since you told me the intended solution is more esthetic, I look forward to more updates!
11 Funhouse Shmunhouse - I feel like this level has many possible solutions. But they use most of the given skills at least.
12 Emeraldpunk 5047 - probably backroutes.
13 Honey, I shrunk the Lems - I like the concept of making every terrain pieces large so it looks like the lemmings are all smaller than usual.
14 A tad mad, a tad rad! - I was 50:50 whether my (second)solution was intended or not. Using the chains at the far right side of the level feels both odd and intended at the same time!
15 Against the Stream - The solution involves a digger sacrifice, which is not easy to see.
16 Deus Ex Machina - love the falling bomber to release the both crowds. The timing is a little bit unforgiving but I think it's okay.
17 To Protect and to Serve - This level is riddled with backroutes but has very clever solution and deceivingly difficult.
18 False Hapiness - might be a backroute.
19 Agemo's Trials - This level is definitely a unique one.
20 Horus's Reaching Hand - not the hardest but epic level to finish the pack! The blocker's hand barely reaches the other side so the crowd don't splat and go safely to the exit.