Thanks for keeping everything up to date, Armani. I've got another patched level unfortunately, mostly because I'm checking out which of my levels are suitable for my pack. Playtesting "Run!" (Contest #16, Rule #2), I found that if you increase the release rate at the right time, you can complete the level without using one of the Climbers, so now the release rate is locked.
Normally my schtick is traditonal mechanics and skills only, but given that this is a level that uses zombies and pick-up skills, I can live with a locked release rate for this level!