Since the forum seems to be picking up again, and this challenge was a hit the first time around, I'm gonna give it another spin.
Welcome to the Level Design Game, the Lemmings challenge where building the level is the challenge!How it works:One player posts a set of criteria that a level has to meet. The first person to create and post a level that meets the criteria (as verified by the challenge setter) is the winner, and can post their own challenge. The game version is DOS Lemmings (Lemmix / Custlemm) - you can upload .LVL or .DAT files, as well as Lemmix replays (.LRB) for solutions, as attachments to posts.
See how the game works in the original thread!Rules:Setting a challenge- The level criteria must be objective (i.e. not subject to opinion) and feasible within the limitations of Lemmix / Custlemm.
- You must build the level yourself as a proof of concept. This level must also comply with the rules for completing a challenge (see below). Once the challenge is won, post your level to compare! (And to prove you actually did it yourself )
- Please be on hand to validate attempts at your challenge!
Completing a challenge- You can build the level in any of the 10 original tilesets, unless otherwise specified by the challenge criteria.
- The level must:
- meet all of the challenge criteria
- be solvable (I may consider allowing challenges that require a level to be unsolvable)
- have 80 or fewer lemmings (else Custlemm will crash
)
- pass the level checker in Lemmix / LemEdit (≤400 terrain, ≤32 objects, ≤32 steel, objects/steel aligned to grid, nothing out of bounds)
- Unless the solution to the level is obvious, be ready to provide a description, preferably in the form of a Lemmix replay.
- If an existing level meets the criteria, you can post it as your level! Challenge creators beware!
- Please wait for confirmation by the challenge setter before posting a new challenge. Be aware, though, that anyone can show your level fails the challenge. Only the challenge setter may verify levels.
- If it's your turn, but you don't have a challenge ready, you may call "open floor" and allow anyone to set a new challenge. Also, to help things along, you may call a conditional "open floor" when you submit a level.
And here is the first challenge. Build a level with:
- One entrance
- At least four exits
- One skill available (not just one type, but one usage of that skill)
- In any solution to the level, each exit is used by exactly one lemming.
Hopefully it's not too difficult for a first challenge. I was able to make two different levels for this myself, so it should be doable
EDIT: Solved by
Insane Steve.